支持spine4.3
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import type { BoneData } from "./BoneData.js";
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import { BonePose } from "./BonePose.js";
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import { PosedActive } from "./PosedActive.js";
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/** A node in a skeleton's hierarchy with a transform that affects its children and their attachments. A bone has a number of
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* poses:
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* - {@link data}: The setup pose.
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* - {@link pose}: The unconstrained local pose. Set by animations and application code.
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* - {@link appliedPose}: The local pose to use for rendering. Possibly modified by constraints.
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* - World transform: the local pose combined with the parent world transform. Computed on a pose by
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* {@link BonePose.updateWorldTransform} and {@link Skeleton.updateWorldTransform}.
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*/
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export declare class Bone extends PosedActive<BoneData, BonePose> {
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/** The parent bone, or null if this is the root bone. */
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parent: Bone | null;
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/** The immediate children of this bone. */
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children: Bone[];
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sorted: boolean;
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constructor(data: BoneData, parent: Bone | null);
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/** Copy constructor. Does not copy the {@link children} bones. */
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copy(parent: Bone | null): Bone;
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}
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