支持spine4.3
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { PathAttachment } from "./attachments/PathAttachment.js";
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import type { BonePose } from "./BonePose.js";
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import { Constraint } from "./Constraint.js";
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import { type PathConstraintData } from "./PathConstraintData.js";
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import { PathConstraintPose } from "./PathConstraintPose.js";
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import type { Physics } from "./Physics.js";
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import type { Skeleton } from "./Skeleton.js";
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import type { Slot } from "./Slot.js";
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/** Adjusts the rotation, translation, and scale of the constrained bones so they follow a {@link PathAttachment}.
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*
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* See [Path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */
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export declare class PathConstraint extends Constraint<PathConstraint, PathConstraintData, PathConstraintPose> {
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static NONE: number;
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static BEFORE: number;
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static AFTER: number;
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/** The path constraint's setup pose data. */
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data: PathConstraintData;
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/** The bones that will be modified by this path constraint. */
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bones: Array<BonePose>;
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/** The slot whose path attachment will be used to constrained the bones. */
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slot: Slot;
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spaces: number[];
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positions: number[];
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world: number[];
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curves: number[];
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lengths: number[];
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segments: number[];
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constructor(data: PathConstraintData, skeleton: Skeleton);
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copy(skeleton: Skeleton): PathConstraint;
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update(skeleton: Skeleton, physics: Physics): void;
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computeWorldPositions(skeleton: Skeleton, path: PathAttachment, spacesCount: number, tangents: boolean): number[];
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addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
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addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
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addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
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sort(skeleton: Skeleton): void;
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private sortPathSlot;
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private sortPath;
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isSourceActive(): boolean;
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}
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