支持spine4.3
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { PathAttachment } from "./attachments/PathAttachment.js";
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import { Constraint } from "./Constraint.js";
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import { PositionMode, RotateMode, SpacingMode } from "./PathConstraintData.js";
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import { PathConstraintPose } from "./PathConstraintPose.js";
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import { MathUtils, Utils } from "./Utils.js";
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/** Adjusts the rotation, translation, and scale of the constrained bones so they follow a {@link PathAttachment}.
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*
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* See [Path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */
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export class PathConstraint extends Constraint {
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static NONE = -1;
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static BEFORE = -2;
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static AFTER = -3;
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/** The path constraint's setup pose data. */
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data;
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/** The bones that will be modified by this path constraint. */
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bones;
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/** The slot whose path attachment will be used to constrained the bones. */
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slot;
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spaces = [];
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positions = [];
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world = [];
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curves = [];
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lengths = [];
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segments = [];
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constructor(data, skeleton) {
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super(data, new PathConstraintPose(), new PathConstraintPose());
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if (!skeleton)
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throw new Error("skeleton cannot be null.");
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this.data = data;
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this.bones = [];
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for (const boneData of this.data.bones)
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this.bones.push(skeleton.bones[boneData.index].constrainedPose);
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this.slot = skeleton.slots[data.slot.index];
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}
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copy(skeleton) {
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var copy = new PathConstraint(this.data, skeleton);
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copy.pose.set(this.pose);
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return copy;
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}
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update(skeleton, physics) {
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const attachment = this.slot.appliedPose.attachment;
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if (!(attachment instanceof PathAttachment))
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return;
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const p = this.appliedPose;
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const mixRotate = p.mixRotate, mixX = p.mixX, mixY = p.mixY;
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if (mixRotate === 0 && mixX === 0 && mixY === 0)
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return;
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const data = this.data;
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const tangents = data.rotateMode === RotateMode.Tangent, scale = data.rotateMode === RotateMode.ChainScale;
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const bones = this.bones;
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const boneCount = bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
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const spaces = Utils.setArraySize(this.spaces, spacesCount), lengths = scale ? this.lengths = Utils.setArraySize(this.lengths, boneCount) : [];
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const spacing = p.spacing;
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switch (data.spacingMode) {
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case SpacingMode.Percent:
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if (scale) {
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for (let i = 0, n = spacesCount - 1; i < n; i++) {
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const bone = bones[i];
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const setupLength = bone.bone.data.length;
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const x = setupLength * bone.a, y = setupLength * bone.c;
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lengths[i] = Math.sqrt(x * x + y * y);
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}
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}
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Utils.arrayFill(spaces, 1, spacesCount, spacing);
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break;
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case SpacingMode.Proportional: {
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let sum = 0;
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for (let i = 0, n = spacesCount - 1; i < n;) {
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const bone = bones[i];
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const setupLength = bone.bone.data.length;
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if (setupLength < MathUtils.epsilon) {
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if (scale)
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lengths[i] = 0;
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spaces[++i] = spacing;
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}
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else {
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const x = setupLength * bone.a, y = setupLength * bone.c;
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const length = Math.sqrt(x * x + y * y);
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if (scale)
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lengths[i] = length;
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spaces[++i] = length;
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sum += length;
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}
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}
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if (sum > 0) {
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sum = spacesCount / sum * spacing;
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for (let i = 1; i < spacesCount; i++)
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spaces[i] *= sum;
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}
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break;
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}
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default: {
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const lengthSpacing = data.spacingMode === SpacingMode.Length;
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for (let i = 0, n = spacesCount - 1; i < n;) {
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const bone = bones[i];
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const setupLength = bone.bone.data.length;
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if (setupLength < MathUtils.epsilon) {
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if (scale)
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lengths[i] = 0;
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spaces[++i] = spacing;
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}
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else {
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const x = setupLength * bone.a, y = setupLength * bone.c;
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const length = Math.sqrt(x * x + y * y);
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if (scale)
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lengths[i] = length;
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spaces[++i] = (lengthSpacing ? Math.max(0, setupLength + spacing) : spacing) * length / setupLength;
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}
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}
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}
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}
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const positions = this.computeWorldPositions(skeleton, attachment, spacesCount, tangents);
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let boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
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let tip = false;
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if (offsetRotation === 0)
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tip = data.rotateMode === RotateMode.Chain;
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else {
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tip = false;
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const bone = this.slot.bone.appliedPose;
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offsetRotation *= bone.a * bone.d - bone.b * bone.c > 0 ? MathUtils.degRad : -MathUtils.degRad;
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}
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for (let i = 0, ip = 3; i < boneCount; i++, ip += 3) {
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const bone = bones[i];
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bone.modifyWorld(skeleton);
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bone.worldX += (boneX - bone.worldX) * mixX;
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bone.worldY += (boneY - bone.worldY) * mixY;
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const x = positions[ip], y = positions[ip + 1], dx = x - boneX, dy = y - boneY;
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if (scale) {
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const length = lengths[i];
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if (length !== 0) {
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const s = (Math.sqrt(dx * dx + dy * dy) / length - 1) * mixRotate + 1;
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bone.a *= s;
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bone.c *= s;
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}
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}
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boneX = x;
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boneY = y;
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if (mixRotate > 0) {
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let a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
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if (tangents)
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r = positions[ip - 1];
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else if (spaces[i + 1] === 0)
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r = positions[ip + 2];
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else
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r = Math.atan2(dy, dx);
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r -= Math.atan2(c, a);
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if (tip) {
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cos = Math.cos(r);
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sin = Math.sin(r);
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const length = bone.bone.data.length;
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boneX += (length * (cos * a - sin * c) - dx) * mixRotate;
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boneY += (length * (sin * a + cos * c) - dy) * mixRotate;
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}
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else {
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r += offsetRotation;
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}
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if (r > MathUtils.PI)
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r -= MathUtils.PI2;
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else if (r < -MathUtils.PI) //
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r += MathUtils.PI2;
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r *= mixRotate;
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cos = Math.cos(r);
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sin = Math.sin(r);
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bone.a = cos * a - sin * c;
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bone.b = cos * b - sin * d;
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bone.c = sin * a + cos * c;
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bone.d = sin * b + cos * d;
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}
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}
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}
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computeWorldPositions(skeleton, path, spacesCount, tangents) {
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const slot = this.slot;
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let position = this.appliedPose.position;
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let spaces = this.spaces, out = Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = this.world;
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const closed = path.closed;
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let verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE;
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if (!path.constantSpeed) {
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const lengths = path.lengths;
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curveCount -= closed ? 1 : 2;
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const pathLength = lengths[curveCount];
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if (this.data.positionMode === PositionMode.Percent)
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position *= pathLength;
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let multiplier;
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switch (this.data.spacingMode) {
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case SpacingMode.Percent:
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multiplier = pathLength;
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break;
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case SpacingMode.Proportional:
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multiplier = pathLength / spacesCount;
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break;
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default: multiplier = 1;
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}
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world = Utils.setArraySize(this.world, 8);
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for (let i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
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const space = spaces[i] * multiplier;
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position += space;
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let p = position;
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if (closed) {
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p %= pathLength;
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if (p < 0)
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p += pathLength;
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curve = 0;
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}
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else if (p < 0) {
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if (prevCurve !== PathConstraint.BEFORE) {
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prevCurve = PathConstraint.BEFORE;
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path.computeWorldVertices(skeleton, slot, 2, 4, world, 0, 2);
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}
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this.addBeforePosition(p, world, 0, out, o);
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continue;
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}
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else if (p > pathLength) {
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if (prevCurve !== PathConstraint.AFTER) {
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prevCurve = PathConstraint.AFTER;
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path.computeWorldVertices(skeleton, slot, verticesLength - 6, 4, world, 0, 2);
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}
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this.addAfterPosition(p - pathLength, world, 0, out, o);
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continue;
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}
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// Determine curve containing position.
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for (;; curve++) {
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const length = lengths[curve];
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if (p > length)
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continue;
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if (curve === 0)
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p /= length;
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else {
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const prev = lengths[curve - 1];
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p = (p - prev) / (length - prev);
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}
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break;
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}
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if (curve !== prevCurve) {
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prevCurve = curve;
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if (closed && curve === curveCount) {
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path.computeWorldVertices(skeleton, slot, verticesLength - 4, 4, world, 0, 2);
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path.computeWorldVertices(skeleton, slot, 0, 4, world, 4, 2);
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}
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else
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path.computeWorldVertices(skeleton, slot, curve * 6 + 2, 8, world, 0, 2);
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}
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this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space === 0));
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}
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return out;
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}
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// World vertices.
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if (closed) {
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verticesLength += 2;
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world = Utils.setArraySize(this.world, verticesLength);
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path.computeWorldVertices(skeleton, slot, 2, verticesLength - 4, world, 0, 2);
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path.computeWorldVertices(skeleton, slot, 0, 2, world, verticesLength - 4, 2);
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world[verticesLength - 2] = world[0];
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world[verticesLength - 1] = world[1];
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}
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else {
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curveCount--;
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verticesLength -= 4;
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world = Utils.setArraySize(this.world, verticesLength);
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path.computeWorldVertices(skeleton, slot, 2, verticesLength, world, 0, 2);
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}
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// Curve lengths.
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const curves = Utils.setArraySize(this.curves, curveCount);
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let pathLength = 0;
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let x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
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let tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0;
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for (let i = 0, w = 2; i < curveCount; i++, w += 6) {
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cx1 = world[w];
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cy1 = world[w + 1];
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cx2 = world[w + 2];
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cy2 = world[w + 3];
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x2 = world[w + 4];
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y2 = world[w + 5];
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tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
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tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
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dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
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dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
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ddfx = tmpx * 2 + dddfx;
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ddfy = tmpy * 2 + dddfy;
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dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
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dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
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pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
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dfx += ddfx;
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dfy += ddfy;
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ddfx += dddfx;
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ddfy += dddfy;
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pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
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dfx += ddfx;
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dfy += ddfy;
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pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
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dfx += ddfx + dddfx;
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dfy += ddfy + dddfy;
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pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
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curves[i] = pathLength;
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x1 = x2;
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y1 = y2;
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}
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if (this.data.positionMode === PositionMode.Percent)
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position *= pathLength;
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let multiplier;
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switch (this.data.spacingMode) {
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case SpacingMode.Percent:
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multiplier = pathLength;
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break;
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case SpacingMode.Proportional:
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multiplier = pathLength / spacesCount;
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break;
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default: multiplier = 1;
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}
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const segments = this.segments;
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let curveLength = 0;
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for (let i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
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const space = spaces[i] * multiplier;
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position += space;
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let p = position;
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if (closed) {
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p %= pathLength;
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if (p < 0)
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p += pathLength;
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curve = 0;
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segment = 0;
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}
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else if (p < 0) {
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this.addBeforePosition(p, world, 0, out, o);
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continue;
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}
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else if (p > pathLength) {
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this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
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continue;
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}
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// Determine curve containing position.
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for (;; curve++) {
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const length = curves[curve];
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if (p > length)
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continue;
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if (curve === 0)
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p /= length;
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else {
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const prev = curves[curve - 1];
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p = (p - prev) / (length - prev);
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}
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break;
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}
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// Curve segment lengths.
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if (curve !== prevCurve) {
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prevCurve = curve;
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let ii = curve * 6;
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x1 = world[ii];
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y1 = world[ii + 1];
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cx1 = world[ii + 2];
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cy1 = world[ii + 3];
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cx2 = world[ii + 4];
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cy2 = world[ii + 5];
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x2 = world[ii + 6];
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y2 = world[ii + 7];
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tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
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tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
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dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
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dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
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ddfx = tmpx * 2 + dddfx;
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ddfy = tmpy * 2 + dddfy;
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dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
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dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
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curveLength = Math.sqrt(dfx * dfx + dfy * dfy);
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segments[0] = curveLength;
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for (ii = 1; ii < 8; ii++) {
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dfx += ddfx;
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dfy += ddfy;
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ddfx += dddfx;
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ddfy += dddfy;
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curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
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segments[ii] = curveLength;
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}
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dfx += ddfx;
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dfy += ddfy;
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curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
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segments[8] = curveLength;
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dfx += ddfx + dddfx;
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dfy += ddfy + dddfy;
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curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
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segments[9] = curveLength;
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segment = 0;
|
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}
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||||
// Weight by segment length.
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p *= curveLength;
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for (;; segment++) {
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const length = segments[segment];
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||||
if (p > length)
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continue;
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if (segment === 0)
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||||
p /= length;
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else {
|
||||
const prev = segments[segment - 1];
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||||
p = segment + (p - prev) / (length - prev);
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||||
}
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||||
break;
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||||
}
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this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space === 0));
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||||
}
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return out;
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||||
}
|
||||
addBeforePosition(p, temp, i, out, o) {
|
||||
const x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
|
||||
out[o] = x1 + p * Math.cos(r);
|
||||
out[o + 1] = y1 + p * Math.sin(r);
|
||||
out[o + 2] = r;
|
||||
}
|
||||
addAfterPosition(p, temp, i, out, o) {
|
||||
const x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
|
||||
out[o] = x1 + p * Math.cos(r);
|
||||
out[o + 1] = y1 + p * Math.sin(r);
|
||||
out[o + 2] = r;
|
||||
}
|
||||
addCurvePosition(p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) {
|
||||
if (p === 0 || Number.isNaN(p)) {
|
||||
out[o] = x1;
|
||||
out[o + 1] = y1;
|
||||
out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1);
|
||||
return;
|
||||
}
|
||||
const tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
|
||||
const ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
|
||||
const x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
|
||||
out[o] = x;
|
||||
out[o + 1] = y;
|
||||
if (tangents) {
|
||||
if (p < 0.001)
|
||||
out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1);
|
||||
else
|
||||
out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
|
||||
}
|
||||
}
|
||||
sort(skeleton) {
|
||||
const slotIndex = this.slot.data.index;
|
||||
const slotBone = this.slot.bone;
|
||||
if (skeleton.skin != null)
|
||||
this.sortPathSlot(skeleton, skeleton.skin, slotIndex, slotBone);
|
||||
if (skeleton.data.defaultSkin != null && skeleton.data.defaultSkin !== skeleton.skin)
|
||||
this.sortPathSlot(skeleton, skeleton.data.defaultSkin, slotIndex, slotBone);
|
||||
this.sortPath(skeleton, this.slot.pose.attachment, slotBone);
|
||||
const bones = this.bones;
|
||||
const boneCount = this.bones.length;
|
||||
for (let i = 0; i < boneCount; i++) {
|
||||
const bone = bones[i].bone;
|
||||
skeleton.sortBone(bone);
|
||||
skeleton.constrained(bone);
|
||||
}
|
||||
skeleton._updateCache.push(this);
|
||||
for (let i = 0; i < boneCount; i++)
|
||||
skeleton.sortReset(bones[i].bone.children);
|
||||
for (let i = 0; i < boneCount; i++)
|
||||
bones[i].bone.sorted = true;
|
||||
}
|
||||
sortPathSlot(skeleton, skin, slotIndex, slotBone) {
|
||||
const entries = skin.getAttachments();
|
||||
for (let i = 0, n = entries.length; i < n; i++) {
|
||||
const entry = entries[i];
|
||||
if (entry.slotIndex === slotIndex)
|
||||
this.sortPath(skeleton, entry.attachment, slotBone);
|
||||
}
|
||||
}
|
||||
sortPath(skeleton, attachment, slotBone) {
|
||||
if (!(attachment instanceof PathAttachment))
|
||||
return;
|
||||
const pathBones = attachment.bones;
|
||||
if (pathBones == null)
|
||||
skeleton.sortBone(slotBone);
|
||||
else {
|
||||
const bones = skeleton.bones;
|
||||
for (let i = 0, n = pathBones.length; i < n;) {
|
||||
let nn = pathBones[i++];
|
||||
nn += i;
|
||||
while (i < nn)
|
||||
skeleton.sortBone(bones[pathBones[i++]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
isSourceActive() {
|
||||
return this.slot.bone.active;
|
||||
}
|
||||
}
|
||||
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Line truncated
|
||||
Reference in new issue
Block a user