支持spine4.3
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import type { BoneData } from "./BoneData.js";
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import { ConstraintData } from "./ConstraintData.js";
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import { PathConstraint } from "./PathConstraint.js";
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import { PathConstraintPose } from "./PathConstraintPose.js";
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import type { Skeleton } from "./Skeleton.js";
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import type { SlotData } from "./SlotData.js";
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/** Stores the setup pose for a {@link PathConstraint}.
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*
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* See [path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */
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export declare class PathConstraintData extends ConstraintData<PathConstraint, PathConstraintPose> {
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/** The bones that will be modified by this path constraint. */
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bones: BoneData[];
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/** The slot whose path attachment will be used to constrained the bones. */
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set slot(slotData: SlotData);
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get slot(): SlotData;
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private _slot;
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/** The mode for positioning the first bone on the path. */
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positionMode: PositionMode;
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/** The mode for positioning the bones after the first bone on the path. */
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spacingMode: SpacingMode;
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/** The mode for adjusting the rotation of the bones. */
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rotateMode: RotateMode;
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/** An offset added to the constrained bone rotation. */
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offsetRotation: number;
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constructor(name: string);
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create(skeleton: Skeleton): PathConstraint;
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}
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/** Controls how the first bone is positioned along the path.
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*
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* See [position](http://esotericsoftware.com/spine-path-constraints#Position) in the Spine User Guide. */
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export declare enum PositionMode {
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Fixed = 0,
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Percent = 1
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}
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/** Controls how bones after the first bone are positioned along the path.
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*
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* See [spacing](http://esotericsoftware.com/spine-path-constraints#Spacing) in the Spine User Guide. */
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export declare enum SpacingMode {
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Length = 0,
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Fixed = 1,
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Percent = 2,
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Proportional = 3
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}
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/** Controls how bones are rotated, translated, and scaled to match the path.
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*
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* See [rotate mix](http://esotericsoftware.com/spine-path-constraints#Rotate-Mix) in the Spine User Guide. */
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export declare enum RotateMode {
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Tangent = 0,
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Chain = 1,
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ChainScale = 2
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}
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