支持spine4.3
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import type { BoneData } from "./BoneData.js";
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import { ConstraintData, ScaleYMode } from "./ConstraintData.js";
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import { PhysicsConstraint } from "./PhysicsConstraint.js";
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import { PhysicsConstraintPose } from "./PhysicsConstraintPose.js";
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import type { Skeleton } from "./Skeleton.js";
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/** Stores the setup pose for a {@link PhysicsConstraint}.
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*
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* See <a href="http://esotericsoftware.com/spine-physics-constraints">Physics constraints</a> in the Spine User Guide. */
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export declare class PhysicsConstraintData extends ConstraintData<PhysicsConstraint, PhysicsConstraintPose> {
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/** The bone constrained by this physics constraint. */
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set bone(boneData: BoneData);
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get bone(): BoneData;
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private _bone;
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/** Physics influence on x translation, 0-1. */
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x: number;
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/** Physics influence on y translation, 0-1. */
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y: number;
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/** Physics influence on rotation, 0-1. */
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rotate: number;
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/** Physics influence on scaleX, 0-1. */
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scaleX: number;
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/** Physics influence on shearX, 0-1. */
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shearX: number;
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/** Movement greater than the limit will not have a greater affect on physics. */
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limit: number;
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/** The time in milliseconds required to advanced the physics simulation one step. */
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step: number;
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/** True when this constraint's inertia is controlled by global slider timelines. */
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inertiaGlobal: boolean;
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/** True when this constraint's strength is controlled by global slider timelines. */
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strengthGlobal: boolean;
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/** True when this constraint's damping is controlled by global slider timelines. */
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dampingGlobal: boolean;
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/** True when this constraint's mass is controlled by global slider timelines. */
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massGlobal: boolean;
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/** True when this constraint's wind is controlled by global slider timelines. */
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windGlobal: boolean;
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/** True when this constraint's gravity is controlled by global slider timelines. */
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gravityGlobal: boolean;
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/** True when this constraint's mix is controlled by global slider timelines. */
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mixGlobal: boolean;
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/** Determines how the {@link BonePose.scaleY} changes when {@link BonePose.scaleX} sets
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* {@link BonePose.scaleX}. */
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private _scaleYMode;
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get scaleYMode(): ScaleYMode;
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set scaleYMode(scaleYMode: ScaleYMode);
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constructor(name: string);
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create(skeleton: Skeleton): PhysicsConstraint;
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}
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