支持spine4.3
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import type { Animation } from "./Animation.js";
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import type { BoneData } from "./BoneData.js";
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import { ConstraintData } from "./ConstraintData.js";
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import type { Skeleton } from "./Skeleton.js";
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import { Slider } from "./Slider.js";
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import { SliderPose } from "./SliderPose.js";
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import type { FromProperty } from "./TransformConstraintData.js";
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/** Stores the setup pose for a {@link Slider}.
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*
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* See <a href="https://esotericsoftware.com/spine-slider-constraints">Slider constraints</a> in the Spine User Guide. */
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export declare class SliderData extends ConstraintData<Slider, SliderPose> {
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/** The animation the slider will apply. */
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animation: Animation;
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/** When true, the animation is applied by adding it to the current pose rather than overwriting it. */
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additive: boolean;
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/** When true, the animation repeats after its duration, otherwise the last frame is used. */
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loop: boolean;
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/** When set, the bone's transform property is used to set the slider's {@link SliderPose.time}. */
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bone: BoneData | null;
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/** When a bone is set, the specified transform property is used to set the slider's {@link SliderPose.time}. */
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property: FromProperty;
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/** When a bone is set, this is the scale of the {@link property} value in relation to the slider time. */
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scale: number;
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/** When a bone is set, the offset is added to the property. */
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offset: number;
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/** When true and a bone is set, the bone's local transform property is read instead of its world transform. */
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local: boolean;
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/** When a bone is set, the maximum slider time for the bone property range, or 0 if nonessential data was not exported. */
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max: number;
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constructor(name: string);
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create(skeleton: Skeleton): Slider;
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}
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