支持spine4.3
This commit is contained in:
@@ -0,0 +1,80 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
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* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
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||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import type { Skeleton } from "../Skeleton.js";
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import type { Slot } from "../Slot.js";
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import { type NumberArrayLike } from "../Utils.js";
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/** The base class for all attachments. Multiple {@link Skeleton} instances, slots, or skins can use the same attachments. */
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export declare abstract class Attachment {
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private static readonly empty;
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name: string;
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/** Timelines for the timeline attachment are also applied to this attachment.
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* @return May be null if no attachment-specific timelines should be applied. */
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timelineAttachment?: Attachment;
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/** Slots that can have attachments whose {@link timelineAttachment} is this attachment. */
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timelineSlots: number[];
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constructor(name: string);
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abstract copy(): Attachment;
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/** Returns true if the {@code slotIndex} or any {@link timelineSlots} have an attachment whose {@link timelineAttachment} is
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* this attachment.
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* @param slots The {@link Skeleton.slots}.
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* @param slotIndex The timeline's primary slot index. */
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isTimelineActive(slots: Slot[], slotIndex: number, appliedPose: boolean): boolean;
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}
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/** Base class for an attachment with vertices that are transformed by one or more bones and can be deformed by
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* {@link SlotPose.deform}. */
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export declare abstract class VertexAttachment extends Attachment {
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private static nextID;
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/** The unique ID for this attachment. */
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id: number;
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/** The bones that affect the {@link vertices}. The entries are, for each vertex, the number of bones affecting the vertex
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* followed by that many bone indices, which is {@link Skeleton.getBones} index. Null if this attachment has no weights. */
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bones: Array<number> | null;
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/** The vertex positions in the bone's coordinate system. For a non-weighted attachment, the values are `x,y`
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* entries for each vertex. For a weighted attachment, the values are `x,y,weight` triplets for each bone affecting
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* each vertex. */
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vertices: NumberArrayLike;
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/** The maximum number of world vertex values that can be output by
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* {@link computeWorldVertices} using the `count` parameter. */
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worldVerticesLength: number;
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constructor(name: string);
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/** Transforms the attachment's local {@link vertices} to world coordinates. If {@link SlotPose.getDeform} is not empty, it
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* is used to deform the vertices.
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*
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* See <a href="https://esotericsoftware.com/spine-runtime-skeletons#World-transforms">World transforms</a> in the Spine
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* Runtimes Guide.
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* @param start The index of the first {@link vertices} value to transform. Each vertex has 2 values, x and y.
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* @param count The number of world vertex values to output. Must be <= {@link worldVerticesLength} - `start`.
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* @param worldVertices The output world vertices. Must have a length >= `offset` + `count` *
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* `stride` / 2.
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* @param offset The `worldVertices` index to begin writing values.
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* @param stride The number of `worldVertices` entries between the value pairs written. */
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computeWorldVertices(skeleton: Skeleton, slot: Slot, start: number, count: number, worldVertices: NumberArrayLike, offset: number, stride: number): void;
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/** Does not copy id (generated) or name (set on construction). **/
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copyTo(attachment: VertexAttachment): void;
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}
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File diff suppressed because one or more lines are too long
@@ -0,0 +1,54 @@
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/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
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import type { Skin } from "../Skin.js";
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import type { BoundingBoxAttachment } from "./BoundingBoxAttachment.js";
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import type { ClippingAttachment } from "./ClippingAttachment.js";
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import type { MeshAttachment } from "./MeshAttachment.js";
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import type { PathAttachment } from "./PathAttachment.js";
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import type { PointAttachment } from "./PointAttachment.js";
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import type { RegionAttachment } from "./RegionAttachment.js";
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import type { Sequence } from "./Sequence.js";
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/** The interface which can be implemented to customize creating and populating attachments.
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*
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* See [Loading skeleton data](http://esotericsoftware.com/spine-loading-skeleton-data#AttachmentLoader) in the Spine
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* Runtimes Guide. */
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export interface AttachmentLoader {
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/** @return May be null to not load an attachment. */
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newRegionAttachment(skin: Skin, placeholder: string, name: string, path: string, sequence: Sequence): RegionAttachment;
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/** @return May be null to not load an attachment. */
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newMeshAttachment(skin: Skin, placeholder: string, name: string, path: string, sequence: Sequence): MeshAttachment;
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/** @return May be null to not load an attachment. */
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newBoundingBoxAttachment(skin: Skin, placeholder: string, name: string): BoundingBoxAttachment;
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/** @return May be null to not load an attachment */
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newPathAttachment(skin: Skin, placeholder: string, name: string): PathAttachment;
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/** @return May be null to not load an attachment */
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newPointAttachment(skin: Skin, placeholder: string, name: string): PointAttachment;
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/** @return May be null to not load an attachment */
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newClippingAttachment(skin: Skin, placeholder: string, name: string): ClippingAttachment;
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}
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@@ -0,0 +1,30 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
export {};
|
||||
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|
||||
@@ -0,0 +1,40 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import { Color } from "../Utils.js";
|
||||
import { type Attachment, VertexAttachment } from "./Attachment.js";
|
||||
/** An attachment with vertices that make up a polygon. Can be used for hit detection, creating physics bodies, spawning particle
|
||||
* effects, and more.
|
||||
*
|
||||
* See {@link SkeletonBounds} and [Bounding Boxes](http://esotericsoftware.com/spine-bounding-boxes) in the Spine User
|
||||
* Guide. */
|
||||
export declare class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
copy(): Attachment;
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import { Color } from "../Utils.js";
|
||||
import { VertexAttachment } from "./Attachment.js";
|
||||
/** An attachment with vertices that make up a polygon. Can be used for hit detection, creating physics bodies, spawning particle
|
||||
* effects, and more.
|
||||
*
|
||||
* See {@link SkeletonBounds} and [Bounding Boxes](http://esotericsoftware.com/spine-bounding-boxes) in the Spine User
|
||||
* Guide. */
|
||||
export class BoundingBoxAttachment extends VertexAttachment {
|
||||
color = new Color(1, 1, 1, 1);
|
||||
constructor(name) {
|
||||
super(name);
|
||||
}
|
||||
copy() {
|
||||
const copy = new BoundingBoxAttachment(this.name);
|
||||
this.copyTo(copy);
|
||||
copy.color.setFromColor(this.color);
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
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|
||||
@@ -0,0 +1,49 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import type { SlotData } from "../SlotData.js";
|
||||
import { Color } from "../Utils.js";
|
||||
import { type Attachment, VertexAttachment } from "./Attachment.js";
|
||||
/** An attachment with vertices that make up a polygon used for clipping the rendering of other attachments. */
|
||||
export declare class ClippingAttachment extends VertexAttachment {
|
||||
/** Clipping is performed between the clipping attachment's slot and the end slot. If null, clipping is done until the end of
|
||||
* the skeleton's rendering. */
|
||||
endSlot: SlotData | null;
|
||||
/** When true the clipping polygon is treated as convex for more efficient clipping. If the polygon deforms to concave then the
|
||||
* convex hull is used. When false the clipping polygon can be concave and if so has an additional CPU cost. Inverse clipping
|
||||
* always uses convex. */
|
||||
convex: boolean;
|
||||
/** When false, everything inside the clipping polygon is visible. When true, everything outside the clipping polygon is
|
||||
* visible and clipping is convex. */
|
||||
inverse: boolean;
|
||||
/** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons
|
||||
* are not usually rendered at runtime. */
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
copy(): Attachment;
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,41 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import type { Color } from "../Utils.js";
|
||||
import type { Sequence } from "./Sequence.js";
|
||||
/** Interface for an attachment that gets 1 or more texture regions from a {@link Sequence}. */
|
||||
export interface HasSequence {
|
||||
/** The base path for the attachment's texture region. */
|
||||
path?: string;
|
||||
/** The color the attachment is tinted, to be combined with {@link SlotPose.getColor}. */
|
||||
color: Color;
|
||||
/** Calls {@link Sequence.update} on this attachment's sequence. */
|
||||
updateSequence(): void;
|
||||
/** The sequence that provides texture regions, UVs, and vertex offsets for rendering this attachment. */
|
||||
sequence: Sequence;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
export {};
|
||||
//# sourceMappingURL=data:application/json;base64,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
|
||||
@@ -0,0 +1,72 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import type { TextureRegion } from "../Texture.js";
|
||||
import { Color, type NumberArrayLike } from "../Utils.js";
|
||||
import { VertexAttachment } from "./Attachment.js";
|
||||
import type { HasSequence } from "./HasSequence.js";
|
||||
import type { Sequence } from "./Sequence.js";
|
||||
/** An attachment that displays a textured mesh. A mesh has hull vertices and internal vertices within the hull. Holes are not
|
||||
* supported. Each vertex has UVs (texture coordinates) and triangles that are used to map an image on to the mesh.
|
||||
*
|
||||
* See [Mesh attachments](http://esotericsoftware.com/spine-meshes) in the Spine User Guide. */
|
||||
export declare class MeshAttachment extends VertexAttachment implements HasSequence {
|
||||
readonly sequence: Sequence;
|
||||
/** The UV pair for each vertex, normalized within the texture region. */
|
||||
regionUVs: NumberArrayLike;
|
||||
/** Triplets of vertex indices which describe the mesh's triangulation. */
|
||||
triangles: Array<number>;
|
||||
/** The number of entries at the beginning of {@link vertices} that make up the mesh hull. */
|
||||
hullLength: number;
|
||||
/** The name of the texture region for this attachment. */
|
||||
path?: string;
|
||||
/** The color to tint the mesh. */
|
||||
color: Color;
|
||||
private sourceMesh;
|
||||
/** Vertex index pairs describing edges for controlling triangulation, or null if nonessential data was not exported. Mesh
|
||||
* triangles do not never cross edges. Triangulation is not performed at runtime. */
|
||||
edges: Array<number>;
|
||||
/** The width of the mesh's image. Available only when nonessential data was exported. */
|
||||
width: number;
|
||||
/** The height of the mesh's image. Available only when nonessential data was exported. */
|
||||
height: number;
|
||||
tempColor: Color;
|
||||
constructor(name: string, sequence: Sequence);
|
||||
copy(): MeshAttachment;
|
||||
updateSequence(): void;
|
||||
/** The source mesh if this is a linked mesh, else null. A linked mesh shares the {@link bones}, {@link vertices},
|
||||
* {@link regionUVs}, {@link triangles}, {@link hullLength}, {@link edges}, {@link width}, and {@link height} with the
|
||||
* source mesh, but may have a different {@link name} or {@link path}, and therefore a different texture region. */
|
||||
getSourceMesh(): MeshAttachment | null;
|
||||
setSourceMesh(sourceMesh: MeshAttachment | null): void;
|
||||
/** Returns a new mesh with the {@link sourceMesh} set to this mesh's source mesh, if any, else to this mesh. **/
|
||||
newLinkedMesh(): MeshAttachment;
|
||||
/** Computes {@link Sequence.getUVs | UVs} for a mesh attachment.
|
||||
* @param uvs Output array for the computed UVs, same length as regionUVs. */
|
||||
static computeUVs(region: TextureRegion | null, regionUVs: NumberArrayLike, uvs: NumberArrayLike): void;
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,47 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import { Color } from "../Utils.js";
|
||||
import { type Attachment, VertexAttachment } from "./Attachment.js";
|
||||
/** An attachment whose vertices make up a composite Bezier curve.
|
||||
*
|
||||
* See {@link PathConstraint} and [Paths](http://esotericsoftware.com/spine-paths) in the Spine User Guide. */
|
||||
export declare class PathAttachment extends VertexAttachment {
|
||||
/** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */
|
||||
lengths: Array<number>;
|
||||
/** If true, the start and end knots are connected. */
|
||||
closed: boolean;
|
||||
/** If true, additional calculations are performed to make computing positions along the path more accurate so movement along
|
||||
* the path has a constant speed. */
|
||||
constantSpeed: boolean;
|
||||
/** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
|
||||
* rendered at runtime. */
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
copy(): Attachment;
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,53 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import type { BonePose } from "../BonePose.js";
|
||||
import { Color, type Vector2 } from "../Utils.js";
|
||||
import { type Attachment, VertexAttachment } from "./Attachment.js";
|
||||
/** An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be
|
||||
* used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
|
||||
* skin.
|
||||
*
|
||||
* See [Point Attachments](https://esotericsoftware.com/spine-points) in the Spine User Guide. */
|
||||
export declare class PointAttachment extends VertexAttachment {
|
||||
/** The local x position. */
|
||||
x: number;
|
||||
/** The local y position. */
|
||||
y: number;
|
||||
/** The local rotation in degrees, counter clockwise. */
|
||||
rotation: number;
|
||||
/** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
|
||||
* are not usually rendered at runtime. */
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
/** Computes the world position from the local position. */
|
||||
computeWorldPosition(bone: BonePose, point: Vector2): Vector2;
|
||||
/** Computes the world rotation from the local rotation. */
|
||||
computeWorldRotation(bone: BonePose): number;
|
||||
copy(): Attachment;
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,108 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import type { SlotPose } from "../SlotPose.js";
|
||||
import type { Slot } from "../Slot.js";
|
||||
import type { TextureRegion } from "../Texture.js";
|
||||
import { Color, type NumberArrayLike } from "../Utils.js";
|
||||
import { Attachment } from "./Attachment.js";
|
||||
import type { HasSequence } from "./HasSequence.js";
|
||||
import type { Sequence } from "./Sequence.js";
|
||||
/** An attachment that displays a textured quadrilateral.
|
||||
*
|
||||
* See [Region attachments](http://esotericsoftware.com/spine-regions) in the Spine User Guide. */
|
||||
export declare class RegionAttachment extends Attachment implements HasSequence {
|
||||
readonly sequence: Sequence;
|
||||
/** The local x translation. */
|
||||
x: number;
|
||||
/** The local y translation. */
|
||||
y: number;
|
||||
/** The local scaleX. */
|
||||
scaleX: number;
|
||||
/** The local scaleY. */
|
||||
scaleY: number;
|
||||
/** The local rotation in degrees, counter clockwise. */
|
||||
rotation: number;
|
||||
/** The width of the region attachment in Spine. */
|
||||
width: number;
|
||||
/** The height of the region attachment in Spine. */
|
||||
height: number;
|
||||
/** The name of the texture region for this attachment. */
|
||||
path?: string;
|
||||
/** The color to tint the region attachment. */
|
||||
color: Color;
|
||||
tempColor: Color;
|
||||
constructor(name: string, sequence: Sequence);
|
||||
copy(): Attachment;
|
||||
/** Transforms the attachment's four vertices to world coordinates.
|
||||
*
|
||||
* See <a href="http://esotericsoftware.com/spine-runtime-skeletons#World-transforms">World transforms</a> in the Spine
|
||||
* Runtimes Guide.
|
||||
* @param worldVertices The output world vertices. Must have a length >= `offset` + 8.
|
||||
* @param offset The `worldVertices` index to begin writing values.
|
||||
* @param stride The number of `worldVertices` entries between the value pairs written. */
|
||||
computeWorldVertices(slot: Slot, vertexOffsets: NumberArrayLike, worldVertices: NumberArrayLike, offset: number, stride: number): void;
|
||||
getOffsets(pose: SlotPose): number[];
|
||||
updateSequence(): void;
|
||||
/** Computes {@link Sequence.getUVs | UVs} and {@link Sequence.getOffsets | offsets} for a region attachment.
|
||||
* @param uvs Output array for the computed UVs, length of 8.
|
||||
* @param offset Output array for the computed vertex offsets, length of 8. */
|
||||
static computeUVs(region: TextureRegion | null, x: number, y: number, scaleX: number, scaleY: number, rotation: number, width: number, height: number, offset: number[], uvs: NumberArrayLike): void;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,80 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import type { SlotPose } from "../SlotPose.js";
|
||||
import type { TextureRegion } from "../Texture.js";
|
||||
import { type NumberArrayLike } from "../Utils.js";
|
||||
import type { HasSequence } from "./HasSequence.js";
|
||||
/** Holds texture regions, UVs, and vertex offsets for rendering a region or mesh attachment. {@link regions Regions} must be
|
||||
* populated and {@link update} called before use. */
|
||||
export declare class Sequence {
|
||||
private static _nextID;
|
||||
id: number;
|
||||
/** The list of texture regions this sequence will display. */
|
||||
regions: Array<TextureRegion | null>;
|
||||
readonly pathSuffix: boolean;
|
||||
uvs?: NumberArrayLike[];
|
||||
/** Returns vertex offsets from the center of a {@link RegionAttachment}. Invalid to call for a {@link MeshAttachment}. */
|
||||
offsets?: number[][];
|
||||
/** The starting number for the numeric {@link getPath | path} suffix. */
|
||||
start: number;
|
||||
/** The minimum number of digits in the numeric {@link getPath | path} suffix, for zero padding. 0 for no zero
|
||||
* padding. */
|
||||
digits: number;
|
||||
/** The index of the region to show for the setup pose. */
|
||||
setupIndex: number;
|
||||
/** @param count The number of texture regions this sequence will display.
|
||||
* @param pathSuffix If true, the {@link getPath | path} has a numeric suffix. If false, all regions will use the
|
||||
* same path, so `count` should be 1. */
|
||||
constructor(count: number, pathSuffix: boolean);
|
||||
copy(): Sequence;
|
||||
/** Computes UVs and offsets for the specified attachment. Must be called if the regions or attachment properties are
|
||||
* changed. */
|
||||
update(attachment: HasSequence): void;
|
||||
/** Returns the {@link regions} index for the {@link SlotPose.getSequenceIndex}. */
|
||||
resolveIndex(pose: SlotPose): number;
|
||||
/** Returns the UVs for the specified index. {@link regions Regions} must be populated and {@link update} called
|
||||
* before calling this method. */
|
||||
getUVs(index: number): Float32Array;
|
||||
/** Returns true if the {@link getPath | path} has a numeric suffix. */
|
||||
hasPathSuffix(): boolean;
|
||||
/** Returns the specified base path with an optional numeric suffix for the specified index. */
|
||||
getPath(basePath: string, index: number): string;
|
||||
private static nextID;
|
||||
}
|
||||
/** Controls how {@link Sequence.regions} are displayed over time. */
|
||||
export declare enum SequenceMode {
|
||||
hold = 0,
|
||||
once = 1,
|
||||
loop = 2,
|
||||
pingpong = 3,
|
||||
onceReverse = 4,
|
||||
loopReverse = 5,
|
||||
pingpongReverse = 6
|
||||
}
|
||||
export declare const SequenceModeValues: SequenceMode[];
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,8 @@
|
||||
export * from './Attachment.js';
|
||||
export * from './AttachmentLoader.js';
|
||||
export * from './BoundingBoxAttachment.js';
|
||||
export * from './ClippingAttachment.js';
|
||||
export * from './MeshAttachment.js';
|
||||
export * from './PathAttachment.js';
|
||||
export * from './PointAttachment.js';
|
||||
export * from './RegionAttachment.js';
|
||||
@@ -0,0 +1,9 @@
|
||||
export * from './Attachment.js';
|
||||
export * from './AttachmentLoader.js';
|
||||
export * from './BoundingBoxAttachment.js';
|
||||
export * from './ClippingAttachment.js';
|
||||
export * from './MeshAttachment.js';
|
||||
export * from './PathAttachment.js';
|
||||
export * from './PointAttachment.js';
|
||||
export * from './RegionAttachment.js';
|
||||
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|
||||
Reference in New Issue
Block a user