加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_Attachment_h
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#define Spine_Attachment_h
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#include <spine/Array.h>
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#include <spine/RTTI.h>
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#include <spine/SpineObject.h>
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#include <spine/SpineString.h>
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namespace spine {
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class Slot;
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/// The base class for all attachments. Multiple Skeleton instances, slots, or skins can use the same attachments.
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class SP_API Attachment : public SpineObject {
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RTTI_DECL_NOPARENT
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public:
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explicit Attachment(const String &name);
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virtual ~Attachment();
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const String &getName() const;
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virtual Attachment ©() = 0;
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Attachment *getTimelineAttachment();
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void setTimelineAttachment(Attachment *attachment);
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Array<int> &getTimelineSlots();
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void setTimelineSlots(Array<int> &timelineSlots);
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/// Returns true if the slotIndex or any getTimelineSlots() have an attachment whose getTimelineAttachment() is this attachment.
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/// @param slots The Skeleton::getSlots().
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/// @param slotIndex The timeline's primary slot index.
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bool isTimelineActive(Array<Slot *> &slots, int slotIndex, bool appliedPose);
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int getRefCount();
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void reference();
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void dereference();
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private:
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const String _name;
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Attachment *_timelineAttachment;
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Array<int> _timelineSlots;
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int _refCount;
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};
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}
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#endif /* Spine_Attachment_h */
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