加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_BoneData_h
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#define Spine_BoneData_h
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#include <spine/PosedData.h>
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#include <spine/BonePose.h>
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#include <spine/SpineString.h>
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#include <spine/Color.h>
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#include <spine/RTTI.h>
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namespace spine {
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class SP_API BoneData : public PosedDataGeneric<BonePose> {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class AnimationState;
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friend class RotateTimeline;
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friend class ScaleTimeline;
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friend class ScaleXTimeline;
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friend class ScaleYTimeline;
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friend class ShearTimeline;
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friend class ShearXTimeline;
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friend class ShearYTimeline;
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friend class TranslateTimeline;
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friend class TranslateXTimeline;
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friend class TranslateYTimeline;
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friend class Slot;
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public:
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BoneData(int index, const String &name, BoneData *parent = NULL);
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/// The Skeleton::getBones() index for this bone.
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int getIndex();
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/// The parent bone, or NULL if this bone is the root.
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BoneData *getParent();
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float getLength();
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void setLength(float inValue);
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Color &getColor();
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/// The bone icon name as it was in Spine, or empty if nonessential data was not exported.
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const String &getIcon();
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void setIcon(const String &icon);
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/// The bone icon's display size scale, or 1 if nonessential data was not exported.
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float getIconSize();
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void setIconSize(float iconSize);
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/// The bone icon's display rotation in degrees, or 0 if nonessential data was not exported.
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float getIconRotation();
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void setIconRotation(float iconRotation);
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bool getVisible();
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void setVisible(bool inValue);
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private:
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const int _index;
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BoneData *_parent;
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float _length;
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Color _color;
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String _icon;
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float _iconSize;
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float _iconRotation;
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bool _visible;
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};
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}
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#endif /* Spine_BoneData_h */
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