加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_BONELOCAL_H_
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#define SPINE_BONELOCAL_H_
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#include <spine/SpineObject.h>
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#include <spine/RTTI.h>
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#include <spine/Pose.h>
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#include <spine/Inherit.h>
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namespace spine {
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/// Stores a bone's local pose.
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class SP_API BoneLocal : public Pose<BoneLocal> {
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friend class IkConstraint;
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friend class BoneTimeline1;
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friend class BoneTimeline2;
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friend class RotateTimeline;
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friend class InheritTimeline;
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friend class ScaleTimeline;
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friend class ScaleXTimeline;
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friend class ScaleYTimeline;
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friend class ShearTimeline;
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friend class ShearXTimeline;
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friend class ShearYTimeline;
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friend class TranslateTimeline;
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friend class TranslateXTimeline;
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friend class TranslateYTimeline;
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friend class SkeletonJson;
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friend class SkeletonBinary;
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friend class Skeleton;
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friend class FromProperty;
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friend class ToProperty;
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friend class FromRotate;
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friend class ToRotate;
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friend class FromX;
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friend class ToX;
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friend class FromY;
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friend class ToY;
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friend class FromScaleX;
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friend class ToScaleX;
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friend class FromScaleY;
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friend class ToScaleY;
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friend class FromShearY;
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friend class ToShearY;
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friend class AnimationState;
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protected:
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float _x, _y, _rotation, _scaleX, _scaleY, _shearX, _shearY;
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Inherit _inherit;
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public:
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BoneLocal();
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virtual ~BoneLocal();
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virtual void set(BoneLocal &pose) override;
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/// The local x translation.
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float getX();
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void setX(float x);
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/// The local y translation.
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float getY();
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void setY(float y);
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/// Sets local x and y translation.
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void setPosition(float x, float y);
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/// The local rotation in degrees, counter clockwise.
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float getRotation();
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void setRotation(float rotation);
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/// The local scaleX.
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float getScaleX();
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void setScaleX(float scaleX);
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/// The local scaleY.
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float getScaleY();
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void setScaleY(float scaleY);
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/// Sets local scaleX and scaleY.
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void setScale(float scaleX, float scaleY);
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/// Sets local scaleX and scaleY to the same value.
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void setScale(float scale);
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/// The local shearX.
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float getShearX();
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void setShearX(float shearX);
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/// The local shearY.
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float getShearY();
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void setShearY(float shearY);
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/// Determines how parent world transforms affect this bone.
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Inherit getInherit();
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void setInherit(Inherit inherit);
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};
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}
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#endif /* SPINE_BONELOCAL_H_ */
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