加入5套spine官方运行时

This commit is contained in:
tianmo
2026-09-07 21:40:29 +08:00
parent 98e51a259e
commit 6837ecada9
935 changed files with 204665 additions and 8 deletions
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_BoneTimeline_h
#define Spine_BoneTimeline_h
#include <cstddef>
#include <spine/dll.h>
#include <spine/CurveTimeline.h>
namespace spine {
class Skeleton;
class Event;
class BonePose;
/// An interface for timelines which change the property of a bone.
class SP_API BoneTimeline {
RTTI_DECL_NOPARENT
public:
BoneTimeline(int boneIndex) {
}
virtual ~BoneTimeline() {
}
/// The Skeleton::getBones() index of the bone that will be changed when this timeline is applied.
virtual int getBoneIndex() const = 0;
virtual void setBoneIndex(int inValue) = 0;
};
/// Base class for timelines that animate a single bone property.
class SP_API BoneTimeline1 : public CurveTimeline1, public BoneTimeline {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class AnimationState;
RTTI_DECL
public:
BoneTimeline1(size_t frameCount, size_t bezierCount, int boneIndex, Property property);
virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixFrom from, bool add, bool out,
bool appliedPose) override;
virtual int getBoneIndex() const override {
return _boneIndex;
}
virtual void setBoneIndex(int inValue) override {
_boneIndex = inValue;
}
protected:
/// Applies changes to the pose based on the timeline values.
virtual void _apply(BonePose &pose, BonePose &setup, float time, float alpha, MixFrom from, bool add, bool out) = 0;
int _boneIndex;
};
/// Base class for timelines that animate two bone properties.
class SP_API BoneTimeline2 : public CurveTimeline, public BoneTimeline {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class AnimationState;
RTTI_DECL
public:
BoneTimeline2(size_t frameCount, size_t bezierCount, int boneIndex, Property property1, Property property2);
virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixFrom from, bool add, bool out,
bool appliedPose) override;
virtual int getBoneIndex() const override {
return _boneIndex;
}
virtual void setBoneIndex(int inValue) override {
_boneIndex = inValue;
}
virtual void setFrame(size_t frame, float time, float value1, float value2);
protected:
/// Applies changes to the pose based on the timeline values.
virtual void _apply(BonePose &pose, BonePose &setup, float time, float alpha, MixFrom from, bool add, bool out) = 0;
int _boneIndex;
static const int ENTRIES;
static const int VALUE1;
static const int VALUE2;
};
}
#endif