加入5套spine官方运行时

This commit is contained in:
tianmo
2026-09-07 21:40:29 +08:00
parent 98e51a259e
commit 6837ecada9
935 changed files with 204665 additions and 8 deletions
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_ClippingAttachment_h
#define Spine_ClippingAttachment_h
#include <spine/VertexAttachment.h>
#include <spine/Color.h>
namespace spine {
class SlotData;
class SP_API ClippingAttachment : public VertexAttachment {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class SkeletonClipping;
RTTI_DECL
public:
explicit ClippingAttachment(const String &name);
/// Clipping is performed between the clipping attachment's slot and the end slot. If NULL, clipping is done until
/// the end of the skeleton's rendering.
SlotData *getEndSlot();
void setEndSlot(SlotData *inValue);
/// When true the clipping polygon is treated as convex for more efficient clipping. If the polygon deforms to concave then the
/// convex hull is used. When false the clipping polygon can be concave and if so has an additional CPU cost. Inverse clipping
/// always uses convex.
bool getConvex();
void setConvex(bool convex);
/// When false, everything inside the clipping polygon is visible. When true, everything outside the clipping polygon is
/// visible and clipping is convex.
bool getInverse();
void setInverse(bool inverse);
Color &getColor();
virtual Attachment &copy() override;
private:
SlotData *_endSlot;
bool _convex;
bool _inverse;
Color _color;
};
}
#endif /* Spine_ClippingAttachment_h */