加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_DrawOrderFolderTimeline_h
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#define Spine_DrawOrderFolderTimeline_h
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#include <spine/Timeline.h>
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namespace spine {
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class Slot;
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/// Changes a subset of the Skeleton::getDrawOrder() draw order.
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class SP_API DrawOrderFolderTimeline : public Timeline {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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RTTI_DECL
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public:
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DrawOrderFolderTimeline(size_t frameCount, Array<int> &slots, size_t slotCount);
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virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixFrom from, bool add, bool out,
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bool appliedPose) override;
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size_t getFrameCount();
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/// The Skeleton::getSlots() indices that this timeline affects, in setup order.
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Array<int> &getSlots();
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/// The draw order for each frame. See setFrame().
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Array<Array<int>> &getDrawOrders();
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/// Sets the time and draw order for the specified frame.
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/// @param frame Between 0 and frameCount, inclusive.
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/// @param time The frame time in seconds.
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/// @param drawOrder Ordered getSlots() indices, or null to use setup pose order.
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void setFrame(size_t frame, float time, Array<int> *drawOrder);
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private:
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Array<int> _slots;
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Array<bool> _inFolder;
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Array<Array<int>> _drawOrders;
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void setup(Array<Slot *> &pose, Array<Slot *> &setupPose);
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void apply(Array<Slot *> &pose, Array<Slot *> &setupPose, Array<int> &drawOrder);
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};
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}
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#endif /* Spine_DrawOrderFolderTimeline_h */
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