加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_Json_h
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#define Spine_Json_h
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#include <spine/SpineObject.h>
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#include <spine/Array.h>
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#ifndef SPINE_JSON_HAVE_PREV
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/* spine doesn't use the "prev" link in the Json sibling lists. */
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#define SPINE_JSON_HAVE_PREV 0
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#endif
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namespace spine {
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class SP_API Json : public SpineObject {
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friend class SkeletonJson;
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public:
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/* Json Types: */
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static const int JSON_FALSE;
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static const int JSON_TRUE;
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static const int JSON_NULL;
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static const int JSON_NUMBER;
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static const int JSON_STRING;
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static const int JSON_ARRAY;
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static const int JSON_OBJECT;
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static bool asFloatArray(Json *value, Array<float> &array) {
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if (value == NULL) return false;
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array.setSize(value->_size, 0);
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Json *vertex = value->_child;
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for (int i = 0; vertex; vertex = vertex->_next, i++) array[i] = vertex->_valueFloat;
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return true;
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}
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static bool asIntArray(Json *value, Array<int> &array) {
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if (value == NULL) return false;
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array.setSize(value->_size, 0);
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Json *vertex = value->_child;
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for (int i = 0; vertex; vertex = vertex->_next, i++) array[i] = vertex->_valueInt;
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return true;
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}
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static bool asUnsignedShortArray(Json *value, Array<unsigned short> &array) {
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if (value == NULL) return false;
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array.setSize(value->_size, 0);
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Json *vertex = value->_child;
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for (int i = 0; vertex; vertex = vertex->_next, i++) array[i] = (unsigned short) vertex->_valueInt;
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return true;
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}
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/* Get item "string" from object. Case insensitive. */
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static Json *getItem(Json *object, const char *string);
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static Json *getItem(Json *object, int childIndex);
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static const char *getString(Json *object, const char *name, const char *defaultValue);
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static float getFloat(Json *object, const char *name, float defaultValue);
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static int getInt(Json *object, const char *name, int defaultValue);
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static bool getBoolean(Json *object, const char *name, bool defaultValue);
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/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when Json_create() returns 0. 0 when Json_create() succeeds. */
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static const char *getError();
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/* Supply a block of JSON, and this returns a Json object you can interrogate. Call Json_dispose when finished. */
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explicit Json(const char *value);
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~Json();
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private:
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static const char *_error;
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Json *_next;
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#if SPINE_JSON_HAVE_PREV
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Json *_prev; /* next/prev allow you to walk array/object chains. Alternatively, use getSize/getItem */
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#endif
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Json *_child; /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
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int _type; /* The type of the item, as above. */
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int _size; /* The number of children. */
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const char *_valueString; /* The item's string, if type==JSON_STRING */
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int _valueInt; /* The item's number, if type==JSON_NUMBER */
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float _valueFloat; /* The item's number, if type==JSON_NUMBER */
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const char *_name; /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
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/* Utility to jump whitespace and cr/lf */
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static const char *skip(const char *inValue);
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/* Parser core - when encountering text, process appropriately. */
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static const char *parseValue(Json *item, const char *value);
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/* Parse the input text into an unescaped cstring, and populate item. */
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static const char *parseString(Json *item, const char *str);
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/* Parse the input text to generate a number, and populate the result into item. */
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static const char *parseNumber(Json *item, const char *num);
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/* Build an array from input text. */
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static const char *parseArray(Json *item, const char *value);
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/* Build an object from the text. */
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static const char *parseObject(Json *item, const char *value);
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static int json_strcasecmp(const char *s1, const char *s2);
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};
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}
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#endif /* Spine_Json_h */
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