加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_PathConstraintData_h
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#define Spine_PathConstraintData_h
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#include <spine/ConstraintData.h>
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#include <spine/PosedData.h>
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#include <spine/Array.h>
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#include <spine/PathConstraintPose.h>
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#include <spine/dll.h>
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#include <spine/PositionMode.h>
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#include <spine/SpacingMode.h>
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#include <spine/RotateMode.h>
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namespace spine {
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class BoneData;
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class SlotData;
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class PathConstraint;
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class Skeleton;
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/// Stores the setup pose for a PathConstraint.
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///
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/// See https://esotericsoftware.com/spine-path-constraints Path constraints in the Spine User Guide.
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class SP_API PathConstraintData : public ConstraintDataGeneric<PathConstraint, PathConstraintPose> {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class PathConstraint;
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friend class Skeleton;
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friend class PathConstraintMixTimeline;
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friend class PathConstraintPositionTimeline;
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friend class PathConstraintSpacingTimeline;
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RTTI_DECL
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public:
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explicit PathConstraintData(const String &name);
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virtual Constraint &create(Skeleton &skeleton) override;
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/// The bones that will be modified by this path constraint.
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Array<BoneData *> &getBones();
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/// The slot whose path attachment will be used to constrained the bones.
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SlotData &getSlot();
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void setSlot(SlotData &slot);
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/// The mode for positioning the first bone on the path.
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PositionMode getPositionMode();
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void setPositionMode(PositionMode positionMode);
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/// The mode for positioning the bones after the first bone on the path.
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SpacingMode getSpacingMode();
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void setSpacingMode(SpacingMode spacingMode);
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/// The mode for adjusting the rotation of the bones.
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RotateMode getRotateMode();
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void setRotateMode(RotateMode rotateMode);
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/// An offset added to the constrained bone rotation.
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float getOffsetRotation();
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void setOffsetRotation(float offsetRotation);
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private:
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Array<BoneData *> _bones;
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SlotData *_slot;
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PositionMode _positionMode;
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SpacingMode _spacingMode;
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RotateMode _rotateMode;
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float _offsetRotation;
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};
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}
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#endif /* Spine_PathConstraintData_h */
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