加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_Posed_h
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#define Spine_Posed_h
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#include <spine/SpineObject.h>
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namespace spine {
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/// Base interface for posed objects.
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class SP_API Posed {
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public:
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Posed() {
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}
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virtual ~Posed() {
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}
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virtual void constrained() = 0;
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virtual void resetConstrained() = 0;
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virtual bool isPoseEqualToApplied() = 0;
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protected:
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virtual void setupPose() = 0;
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virtual void unconstrained() = 0;
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};
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/// The base class for an object with a number of poses:
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/// - getData(): The setup pose data.
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/// - getPose(): The unconstrained pose. Set by animations and application code.
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/// - getAppliedPose(): The pose to use for rendering. Possibly modified by constraints.
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template<class D, class P, class A>
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class PosedGeneric : public Posed, public SpineObject {
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friend class AnimationState;
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friend class BoneTimeline1;
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friend class BoneTimeline2;
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friend class RotateTimeline;
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friend class IkConstraint;
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friend class TransformConstraint;
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friend class VertexAttachment;
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friend class PathConstraint;
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friend class PhysicsConstraint;
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friend class Skeleton;
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friend class RegionAttachment;
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friend class PointAttachment;
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friend class AttachmentTimeline;
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friend class RGBATimeline;
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friend class RGBTimeline;
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friend class AlphaTimeline;
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friend class RGBA2Timeline;
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friend class RGB2Timeline;
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friend class ScaleTimeline;
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friend class ScaleXTimeline;
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friend class ScaleYTimeline;
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friend class ShearTimeline;
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friend class ShearXTimeline;
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friend class ShearYTimeline;
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friend class TranslateTimeline;
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friend class TranslateXTimeline;
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friend class TranslateYTimeline;
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friend class InheritTimeline;
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friend class Skeleton;
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public:
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PosedGeneric(D &data) : _data(data), _pose(), _constrainedPose(), _appliedPose(&_pose) {
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setupPose();
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}
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virtual ~PosedGeneric() {
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}
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/// The setup pose data. May be shared with multiple instances.
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D &getData() {
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return _data;
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}
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/// The unconstrained pose for this object, set by animations and application code.
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P &getPose() {
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return _pose;
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}
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/// The pose to use for rendering. If no constraints modify this pose, this is the same as getPose(). Otherwise it is a
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/// copy of getPose() modified by constraints.
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A &getAppliedPose() {
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return *_appliedPose;
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}
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/// Sets the constrained pose to the unconstrained pose, as a starting point for constraints to be applied.
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virtual void resetConstrained() override {
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_constrainedPose.set(_pose);
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}
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/// Sets the applied pose to the constrained pose, in anticipation of the applied pose being modified by constraints.
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virtual void constrained() override {
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_appliedPose = &_constrainedPose;
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}
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virtual bool isPoseEqualToApplied() override {
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return _appliedPose == &_pose;
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}
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protected:
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/// Sets the applied pose to the unconstrained pose, for when no constraints will modify the pose.
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virtual void unconstrained() override {
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_appliedPose = &_pose;
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}
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/// Sets the unconstrained pose to the setup pose.
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virtual void setupPose() override {
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_pose.set(_data.getSetupPose());
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}
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protected:
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D &_data;
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A _pose; ///< Stored as A type (concrete pose type) to match Java behavior
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A _constrainedPose;///< Stored as A type (concrete pose type) to match Java behavior
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A *_appliedPose; ///< Points to either _pose or _constrainedPose, reassignable like Java
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};
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}// namespace spine
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#endif /* Spine_Posed_h */
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