加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_PosedData_h
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#define Spine_PosedData_h
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#include <spine/SpineObject.h>
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#include <spine/SpineString.h>
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namespace spine {
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template<class P>
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class Pose;
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class SP_API PosedData : public SpineObject {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class BoneTimeline1;
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friend class BoneTimeline2;
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friend class RotateTimeline;
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friend class AttachmentTimeline;
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friend class RGBATimeline;
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friend class RGBTimeline;
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friend class AlphaTimeline;
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friend class RGBA2Timeline;
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friend class RGB2Timeline;
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friend class ScaleTimeline;
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friend class ScaleXTimeline;
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friend class ScaleYTimeline;
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friend class ShearTimeline;
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friend class ShearXTimeline;
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friend class ShearYTimeline;
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friend class TranslateTimeline;
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friend class TranslateXTimeline;
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friend class TranslateYTimeline;
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friend class InheritTimeline;
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friend class Skeleton;
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friend class Slot;
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public:
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PosedData(const String &name);
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virtual ~PosedData();
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const String &getName() const {
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return _name;
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};
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/// When true, Skeleton::updateWorldTransform(Physics) only updates this constraint if the Skeleton::getSkin()
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/// contains this constraint.
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///
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/// See Skin::getConstraints().
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bool getSkinRequired() const {
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return _skinRequired;
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};
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void setSkinRequired(bool skinRequired) {
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_skinRequired = skinRequired;
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};
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protected:
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String _name;
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bool _skinRequired;
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};
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inline PosedData::PosedData(const String &name) : _name(name), _skinRequired(false) {
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}
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inline PosedData::~PosedData() {
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}
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/// The base class for storing setup data for a posed object. May be shared with multiple instances.
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template<class P>
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class PosedDataGeneric : public PosedData {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class BoneTimeline1;
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friend class BoneTimeline2;
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friend class RotateTimeline;
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friend class AttachmentTimeline;
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friend class RGBATimeline;
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friend class RGBTimeline;
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friend class AlphaTimeline;
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friend class RGBA2Timeline;
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friend class RGB2Timeline;
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friend class ScaleTimeline;
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friend class ScaleXTimeline;
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friend class ScaleYTimeline;
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friend class ShearTimeline;
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friend class ShearXTimeline;
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friend class ShearYTimeline;
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friend class TranslateTimeline;
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friend class TranslateXTimeline;
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friend class TranslateYTimeline;
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friend class InheritTimeline;
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friend class PhysicsConstraintTimeline;
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friend class PhysicsConstraintInertiaTimeline;
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friend class PhysicsConstraintStrengthTimeline;
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friend class PhysicsConstraintDampingTimeline;
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friend class PhysicsConstraintMassTimeline;
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friend class PhysicsConstraintWindTimeline;
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friend class PhysicsConstraintGravityTimeline;
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friend class Slot;
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protected:
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P _setupPose;
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public:
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PosedDataGeneric(const String &name) : PosedData(name), _setupPose() {
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}
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virtual ~PosedDataGeneric() {};
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/// The setup pose that most animations are relative to.
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P &getSetupPose() {
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return _setupPose;
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};
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const P &getSetupPose() const {
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return _setupPose;
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};
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};
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}
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#endif
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