加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_RegionAttachment_h
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#define Spine_RegionAttachment_h
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#include <spine/Attachment.h>
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#include <spine/Array.h>
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#include <spine/Color.h>
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#include <spine/HasRendererObject.h>
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#include <spine/Sequence.h>
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#include <spine/TextureRegion.h>
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namespace spine {
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class Slot;
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class SlotPose;
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/// Attachment that displays a texture region.
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class SP_API RegionAttachment : public Attachment {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class AtlasAttachmentLoader;
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RTTI_DECL
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public:
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explicit RegionAttachment(const String &name, Sequence *sequence);
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virtual ~RegionAttachment();
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/// Transforms the attachment's four vertices to world coordinates.
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/// @param slot The parent slot.
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/// @param vertexOffsets The vertex offsets.
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/// @param worldVertices The output world vertices. Must have a length greater than or equal to offset + 8.
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/// @param offset The worldVertices index to begin writing values.
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/// @param stride The number of worldVertices entries between the value pairs written.
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void computeWorldVertices(Slot &slot, float *vertexOffsets, float *worldVertices, size_t offset, size_t stride = 2);
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void computeWorldVertices(Slot &slot, Array<float> &vertexOffsets, Array<float> &worldVertices, size_t offset, size_t stride = 2);
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/// Returns the vertex offsets for the specified slot pose.
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Array<float> &getOffsets(SlotPose &pose);
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float getX();
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void setX(float inValue);
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float getY();
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void setY(float inValue);
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float getScaleX();
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void setScaleX(float inValue);
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float getScaleY();
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void setScaleY(float inValue);
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/// The local rotation in degrees, counter clockwise.
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float getRotation();
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void setRotation(float inValue);
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float getWidth();
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void setWidth(float inValue);
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float getHeight();
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void setHeight(float inValue);
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Sequence &getSequence();
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void updateSequence();
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const String &getPath();
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void setPath(const String &inValue);
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Color &getColor();
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virtual Attachment ©() override;
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/// Computes UVs and offsets for a region attachment.
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/// @param uvs Output array for the computed UVs, length of 8.
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/// @param offset Output array for the computed vertex offsets, length of 8.
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static void computeUVs(TextureRegion *region, float x, float y, float scaleX, float scaleY, float rotation, float width, float height,
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Array<float> &offset, Array<float> &uvs);
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private:
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static const int BLX;
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static const int BLY;
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static const int ULX;
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static const int ULY;
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static const int URX;
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static const int URY;
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static const int BRX;
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static const int BRY;
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Sequence *_sequence;
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float _x, _y, _scaleX, _scaleY, _rotation, _width, _height;
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String _path;
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Color _color;
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};
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}
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#endif /* Spine_RegionAttachment_h */
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