加入5套spine官方运行时
This commit is contained in:
+267
@@ -0,0 +1,267 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
#ifndef Spine_SkeletonBinary_h
|
||||
#define Spine_SkeletonBinary_h
|
||||
|
||||
#include <spine/Inherit.h>
|
||||
#include <spine/Array.h>
|
||||
#include <spine/SpineObject.h>
|
||||
#include <spine/SpineString.h>
|
||||
#include <spine/Color.h>
|
||||
#include <spine/BoneTimeline.h>
|
||||
#include <spine/SkeletonData.h>
|
||||
|
||||
namespace spine {
|
||||
class SkeletonData;
|
||||
|
||||
class Atlas;
|
||||
|
||||
class AttachmentLoader;
|
||||
|
||||
class LinkedMesh;
|
||||
|
||||
class Skin;
|
||||
|
||||
class Attachment;
|
||||
|
||||
class VertexAttachment;
|
||||
|
||||
class Animation;
|
||||
|
||||
class Timeline;
|
||||
|
||||
class CurveTimeline;
|
||||
|
||||
class CurveTimeline1;
|
||||
|
||||
class BoneTimeline2;
|
||||
|
||||
class Sequence;
|
||||
|
||||
class SP_API SkeletonBinary : public SpineObject {
|
||||
public:
|
||||
static const int BONE_ROTATE = 0;
|
||||
static const int BONE_TRANSLATE = 1;
|
||||
static const int BONE_TRANSLATEX = 2;
|
||||
static const int BONE_TRANSLATEY = 3;
|
||||
static const int BONE_SCALE = 4;
|
||||
static const int BONE_SCALEX = 5;
|
||||
static const int BONE_SCALEY = 6;
|
||||
static const int BONE_SHEAR = 7;
|
||||
static const int BONE_SHEARX = 8;
|
||||
static const int BONE_SHEARY = 9;
|
||||
static const int BONE_INHERIT = 10;
|
||||
|
||||
static const int SLOT_ATTACHMENT = 0;
|
||||
static const int SLOT_RGBA = 1;
|
||||
static const int SLOT_RGB = 2;
|
||||
static const int SLOT_RGBA2 = 3;
|
||||
static const int SLOT_RGB2 = 4;
|
||||
static const int SLOT_ALPHA = 5;
|
||||
|
||||
static const int CONSTRAINT_IK = 0;
|
||||
static const int CONSTRAINT_PATH = 1;
|
||||
static const int CONSTRAINT_TRANSFORM = 2;
|
||||
static const int CONSTRAINT_PHYSICS = 3;
|
||||
static const int CONSTRAINT_SLIDER = 4;
|
||||
|
||||
static const int ATTACHMENT_DEFORM = 0;
|
||||
static const int ATTACHMENT_SEQUENCE = 1;
|
||||
|
||||
static const int PATH_POSITION = 0;
|
||||
static const int PATH_SPACING = 1;
|
||||
static const int PATH_MIX = 2;
|
||||
|
||||
static const int PHYSICS_INERTIA = 0;
|
||||
static const int PHYSICS_STRENGTH = 1;
|
||||
static const int PHYSICS_DAMPING = 2;
|
||||
static const int PHYSICS_MASS = 4;
|
||||
static const int PHYSICS_WIND = 5;
|
||||
static const int PHYSICS_GRAVITY = 6;
|
||||
static const int PHYSICS_MIX = 7;
|
||||
static const int PHYSICS_RESET = 8;
|
||||
|
||||
static const int SLIDER_TIME = 0;
|
||||
static const int SLIDER_MIX = 1;
|
||||
|
||||
static const int CURVE_LINEAR = 0;
|
||||
static const int CURVE_STEPPED = 1;
|
||||
static const int CURVE_BEZIER = 2;
|
||||
|
||||
explicit SkeletonBinary(Atlas &atlas);
|
||||
|
||||
explicit SkeletonBinary(AttachmentLoader &attachmentLoader, bool ownsLoader = false);
|
||||
|
||||
~SkeletonBinary();
|
||||
|
||||
SkeletonData *readSkeletonData(const unsigned char *binary, int length);
|
||||
|
||||
SkeletonData *readSkeletonDataFile(const String &path);
|
||||
|
||||
void setScale(float scale) {
|
||||
_scale = scale;
|
||||
}
|
||||
|
||||
const String &getError() const {
|
||||
return _error;
|
||||
}
|
||||
|
||||
private:
|
||||
struct DataInput : public SpineObject {
|
||||
const unsigned char *cursor;
|
||||
const unsigned char *end;
|
||||
SkeletonData *skeletonData;
|
||||
|
||||
DataInput(SkeletonData *skeletonData, const unsigned char *data, size_t length)
|
||||
: cursor(data), end(data + length), skeletonData(skeletonData) {
|
||||
}
|
||||
|
||||
inline int read() {
|
||||
return readUnsignedByte();
|
||||
}
|
||||
|
||||
inline signed char readByte() {
|
||||
return (signed char) *cursor++;
|
||||
}
|
||||
|
||||
inline unsigned char readUnsignedByte() {
|
||||
return (unsigned char) *cursor++;
|
||||
}
|
||||
|
||||
inline bool readBoolean() {
|
||||
return readByte() != 0;
|
||||
}
|
||||
|
||||
inline int readInt() {
|
||||
int result = readUnsignedByte();
|
||||
result <<= 8;
|
||||
result |= readUnsignedByte();
|
||||
result <<= 8;
|
||||
result |= readUnsignedByte();
|
||||
result <<= 8;
|
||||
result |= readUnsignedByte();
|
||||
return result;
|
||||
}
|
||||
|
||||
inline long long readLong() {
|
||||
unsigned long long result = (unsigned int) readInt();
|
||||
result <<= 32;
|
||||
result |= (unsigned int) readInt();
|
||||
return (long long) result;
|
||||
}
|
||||
|
||||
inline float readFloat() {
|
||||
union {
|
||||
int intValue;
|
||||
float floatValue;
|
||||
} intToFloat;
|
||||
intToFloat.intValue = readInt();
|
||||
return intToFloat.floatValue;
|
||||
}
|
||||
|
||||
inline void readColor(Color &color) {
|
||||
color.r = readUnsignedByte() / 255.0f;
|
||||
color.g = readUnsignedByte() / 255.0f;
|
||||
color.b = readUnsignedByte() / 255.0f;
|
||||
color.a = readUnsignedByte() / 255.0f;
|
||||
}
|
||||
|
||||
inline int readInt(bool optimizePositive) {
|
||||
unsigned char b = readUnsignedByte();
|
||||
int value = b & 0x7F;
|
||||
if (b & 0x80) {
|
||||
b = readUnsignedByte();
|
||||
value |= (b & 0x7F) << 7;
|
||||
if (b & 0x80) {
|
||||
b = readUnsignedByte();
|
||||
value |= (b & 0x7F) << 14;
|
||||
if (b & 0x80) {
|
||||
b = readUnsignedByte();
|
||||
value |= (b & 0x7F) << 21;
|
||||
if (b & 0x80) value |= (readUnsignedByte() & 0x7F) << 28;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!optimizePositive) value = (((unsigned int) value >> 1) ^ -(value & 1));
|
||||
return value;
|
||||
}
|
||||
|
||||
char *readString() {
|
||||
int length = readInt(true);
|
||||
char *string;
|
||||
if (length == 0) return NULL;
|
||||
string = SpineExtension::alloc<char>(length, __FILE__, __LINE__);
|
||||
memcpy(string, cursor, length - 1);
|
||||
cursor += length - 1;
|
||||
string[length - 1] = '\0';
|
||||
return string;
|
||||
}
|
||||
|
||||
char *readStringRef() {
|
||||
int index = readInt(true);
|
||||
return index == 0 ? NULL : skeletonData->_strings[index - 1];
|
||||
}
|
||||
};
|
||||
|
||||
AttachmentLoader *_attachmentLoader;
|
||||
Array<LinkedMesh *> _linkedMeshes;
|
||||
String _error;
|
||||
float _scale;
|
||||
const bool _ownsLoader;
|
||||
|
||||
void setError(const char *value1, const char *value2);
|
||||
|
||||
Skin *readSkin(DataInput &input, SkeletonData &skeletonData, bool defaultSkin, bool nonessential);
|
||||
|
||||
Attachment *readAttachment(DataInput &input, Skin &skin, int slotIndex, const String &placeholder, SkeletonData &skeletonData,
|
||||
bool nonessential);
|
||||
|
||||
Sequence *readSequence(DataInput &input, bool hasPathSuffix);
|
||||
|
||||
int readVertices(DataInput &input, Array<float> &vertices, Array<int> &bones, bool weighted);
|
||||
|
||||
void readFloatArray(DataInput &input, int n, float scale, Array<float> &array);
|
||||
|
||||
void readUnsignedShortArray(DataInput &input, Array<unsigned short> &array, int n);
|
||||
|
||||
Animation *readAnimation(DataInput &input, const String &name, SkeletonData &skeletonData, bool nonessential);
|
||||
|
||||
void readTimeline(DataInput &input, Array<Timeline *> &timelines, CurveTimeline1 &timeline, float scale);
|
||||
|
||||
void readTimeline(DataInput &input, Array<Timeline *> &timelines, BoneTimeline2 &timeline, float scale);
|
||||
|
||||
void readDrawOrder(DataInput &input, size_t slotCount, Array<int> &drawOrder);
|
||||
|
||||
void setBezier(DataInput &input, CurveTimeline &timeline, int bezier, int frame, int value, float time1, float time2, float value1,
|
||||
float value2, float scale);
|
||||
};
|
||||
}// namespace spine
|
||||
|
||||
#endif /* Spine_SkeletonBinary_h */
|
||||
Reference in New Issue
Block a user