加入5套spine官方运行时

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tianmo committed 2026-09-07 21:40:29 +08:00
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/AtlasAttachmentLoader.h>
#include <spine/BoundingBoxAttachment.h>
#include <spine/ClippingAttachment.h>
#include <spine/MeshAttachment.h>
#include <spine/PathAttachment.h>
#include <spine/PointAttachment.h>
#include <spine/RegionAttachment.h>
#include <spine/Skin.h>
#include <spine/Atlas.h>
using namespace spine;
AtlasAttachmentLoader::AtlasAttachmentLoader(Atlas &atlas) : AttachmentLoader(), _atlas(&atlas) {
}
static void findRegions(Atlas *atlas, AtlasAttachmentLoader *loader, const String &name, const String &basePath, Sequence *sequence) {
Array<TextureRegion *> &regions = sequence->getRegions();
for (int i = 0, n = (int) regions.size(); i < n; i++) {
String path = sequence->getPath(basePath, i);
regions[i] = loader->findRegion(path);
}
}
RegionAttachment *AtlasAttachmentLoader::newRegionAttachment(Skin &skin, const String &placeholder, const String &name, const String &path,
Sequence *sequence) {
SP_UNUSED(skin);
SP_UNUSED(placeholder);
findRegions(_atlas, this, name, path, sequence);
return new (__FILE__, __LINE__) RegionAttachment(name, sequence);
}
MeshAttachment *AtlasAttachmentLoader::newMeshAttachment(Skin &skin, const String &placeholder, const String &name, const String &path,
Sequence *sequence) {
SP_UNUSED(skin);
SP_UNUSED(placeholder);
findRegions(_atlas, this, name, path, sequence);
return new (__FILE__, __LINE__) MeshAttachment(name, sequence);
}
BoundingBoxAttachment *AtlasAttachmentLoader::newBoundingBoxAttachment(Skin &skin, const String &placeholder, const String &name) {
SP_UNUSED(skin);
SP_UNUSED(placeholder);
return new (__FILE__, __LINE__) BoundingBoxAttachment(name);
}
PathAttachment *AtlasAttachmentLoader::newPathAttachment(Skin &skin, const String &placeholder, const String &name) {
SP_UNUSED(skin);
SP_UNUSED(placeholder);
return new (__FILE__, __LINE__) PathAttachment(name);
}
PointAttachment *AtlasAttachmentLoader::newPointAttachment(Skin &skin, const String &placeholder, const String &name) {
SP_UNUSED(skin);
SP_UNUSED(placeholder);
return new (__FILE__, __LINE__) PointAttachment(name);
}
ClippingAttachment *AtlasAttachmentLoader::newClippingAttachment(Skin &skin, const String &placeholder, const String &name) {
SP_UNUSED(skin);
SP_UNUSED(placeholder);
return new (__FILE__, __LINE__) ClippingAttachment(name);
}
AtlasRegion *AtlasAttachmentLoader::findRegion(const String &name) {
return _atlas->findRegion(name);
}