加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/BoneData.h>
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#include <spine/BonePose.h>
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#include <assert.h>
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using namespace spine;
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BoneData::BoneData(int index, const String &name, BoneData *parent)
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: PosedDataGeneric<BonePose>(name), _index(index), _parent(parent), _length(0), _color(0.61f, 0.61f, 0.61f, 1.0f), _icon(), _iconSize(1),
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_iconRotation(0), _visible(true) {
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assert(index >= 0);
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}
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int BoneData::getIndex() {
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return _index;
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}
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BoneData *BoneData::getParent() {
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return _parent;
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}
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float BoneData::getLength() {
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return _length;
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}
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void BoneData::setLength(float inValue) {
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_length = inValue;
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}
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Color &BoneData::getColor() {
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return _color;
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}
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const String &BoneData::getIcon() {
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return _icon;
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}
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void BoneData::setIcon(const String &icon) {
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this->_icon = icon;
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}
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float BoneData::getIconSize() {
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return _iconSize;
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}
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void BoneData::setIconSize(float iconSize) {
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_iconSize = iconSize;
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}
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float BoneData::getIconRotation() {
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return _iconRotation;
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}
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void BoneData::setIconRotation(float iconRotation) {
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_iconRotation = iconRotation;
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}
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bool BoneData::getVisible() {
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return _visible;
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}
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void BoneData::setVisible(bool inValue) {
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this->_visible = inValue;
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}
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