加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/DrawOrder.h>
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#include <spine/Slot.h>
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using namespace spine;
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DrawOrder::DrawOrder(Array<Slot *> &setupPose) : _setupPose(setupPose), _pose(), _constrainedPose(), _appliedPose(&_pose) {
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}
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void DrawOrder::setupPose() {
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_pose.clear();
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_pose.setSize(_setupPose.size(), NULL);
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for (size_t i = 0, n = _setupPose.size(); i < n; ++i) {
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_pose[i] = _setupPose[i];
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}
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}
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Array<Slot *> &DrawOrder::getPose() {
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return _pose;
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}
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Array<Slot *> &DrawOrder::getAppliedPose() {
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return *_appliedPose;
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}
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void DrawOrder::unconstrained() {
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_appliedPose = &_pose;
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}
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void DrawOrder::constrained() {
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_appliedPose = &_constrainedPose;
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}
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void DrawOrder::reset() {
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_constrainedPose.clear();
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_constrainedPose.setSize(_pose.size(), NULL);
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for (size_t i = 0, n = _pose.size(); i < n; ++i) {
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_constrainedPose[i] = _pose[i];
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}
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}
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