加入5套spine官方运行时

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tianmo committed 2026-09-07 21:40:29 +08:00
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/DrawOrder.h>
#include <spine/Slot.h>
using namespace spine;
DrawOrder::DrawOrder(Array<Slot *> &setupPose) : _setupPose(setupPose), _pose(), _constrainedPose(), _appliedPose(&_pose) {
}
void DrawOrder::setupPose() {
_pose.clear();
_pose.setSize(_setupPose.size(), NULL);
for (size_t i = 0, n = _setupPose.size(); i < n; ++i) {
_pose[i] = _setupPose[i];
}
}
Array<Slot *> &DrawOrder::getPose() {
return _pose;
}
Array<Slot *> &DrawOrder::getAppliedPose() {
return *_appliedPose;
}
void DrawOrder::unconstrained() {
_appliedPose = &_pose;
}
void DrawOrder::constrained() {
_appliedPose = &_constrainedPose;
}
void DrawOrder::reset() {
_constrainedPose.clear();
_constrainedPose.setSize(_pose.size(), NULL);
for (size_t i = 0, n = _pose.size(); i < n; ++i) {
_constrainedPose[i] = _pose[i];
}
}