加入5套spine官方运行时
This commit is contained in:
1 parent
98e51a259e
commit
6837ecada9
935 files changed
+204665
-8
No files matched your search
+113
@@ -0,0 +1,113 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
#include <spine/DrawOrderFolderTimeline.h>
|
||||
|
||||
#include <spine/Animation.h>
|
||||
#include <spine/Event.h>
|
||||
#include <spine/Property.h>
|
||||
#include <spine/Skeleton.h>
|
||||
#include <spine/Slot.h>
|
||||
#include <spine/SlotData.h>
|
||||
|
||||
using namespace spine;
|
||||
|
||||
RTTI_IMPL(DrawOrderFolderTimeline, Timeline)
|
||||
|
||||
DrawOrderFolderTimeline::DrawOrderFolderTimeline(size_t frameCount, Array<int> &slots, size_t slotCount) : Timeline(frameCount, 1) {
|
||||
Array<PropertyId> ids(slots.size());
|
||||
for (size_t i = 0; i < slots.size(); ++i) ids.add(((PropertyId) Property_DrawOrderFolder << 32) | (PropertyId) slots[i]);
|
||||
setPropertyIds(ids.buffer(), ids.size());
|
||||
|
||||
_slots.addAll(slots);
|
||||
_drawOrders.ensureCapacity(frameCount);
|
||||
_inFolder.setSize(slotCount, false);
|
||||
for (size_t i = 0; i < _slots.size(); ++i) _inFolder[_slots[i]] = true;
|
||||
_instant = true;
|
||||
for (size_t i = 0; i < frameCount; ++i) {
|
||||
Array<int> vec;
|
||||
_drawOrders.add(vec);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawOrderFolderTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixFrom from, bool add,
|
||||
bool out, bool appliedPose) {
|
||||
SP_UNUSED(lastTime);
|
||||
SP_UNUSED(events);
|
||||
SP_UNUSED(alpha);
|
||||
SP_UNUSED(add);
|
||||
Array<Slot *> &pose = appliedPose ? skeleton._drawOrder.getAppliedPose() : skeleton._drawOrder.getPose();
|
||||
Array<Slot *> &setupPose = skeleton._slots;
|
||||
|
||||
if (out || time < _frames[0]) {
|
||||
if (from != MixFrom_Current) setup(pose, setupPose);
|
||||
} else {
|
||||
Array<int> &drawOrder = _drawOrders[Animation::search(_frames, time)];
|
||||
if (drawOrder.size() == 0)
|
||||
setup(pose, setupPose);
|
||||
else
|
||||
apply(pose, setupPose, drawOrder);
|
||||
}
|
||||
}
|
||||
|
||||
size_t DrawOrderFolderTimeline::getFrameCount() {
|
||||
return _frames.size();
|
||||
}
|
||||
|
||||
Array<int> &DrawOrderFolderTimeline::getSlots() {
|
||||
return _slots;
|
||||
}
|
||||
|
||||
Array<Array<int>> &DrawOrderFolderTimeline::getDrawOrders() {
|
||||
return _drawOrders;
|
||||
}
|
||||
|
||||
void DrawOrderFolderTimeline::setFrame(size_t frame, float time, Array<int> *drawOrder) {
|
||||
_frames[frame] = time;
|
||||
_drawOrders[frame].clear();
|
||||
if (drawOrder != NULL) _drawOrders[frame].addAll(*drawOrder);
|
||||
}
|
||||
|
||||
void DrawOrderFolderTimeline::setup(Array<Slot *> &pose, Array<Slot *> &setupPose) {
|
||||
for (size_t i = 0, found = 0, done = _slots.size();; ++i) {
|
||||
if (_inFolder[pose[i]->getData().getIndex()]) {
|
||||
pose[i] = setupPose[_slots[found]];
|
||||
if (++found == done) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawOrderFolderTimeline::apply(Array<Slot *> &pose, Array<Slot *> &setupPose, Array<int> &drawOrderIndices) {
|
||||
for (size_t i = 0, found = 0, done = _slots.size();; ++i) {
|
||||
if (_inFolder[pose[i]->getData().getIndex()]) {
|
||||
pose[i] = setupPose[_slots[drawOrderIndices[found]]];
|
||||
if (++found == done) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user