加入5套spine官方运行时
This commit is contained in:
1 parent
98e51a259e
commit
6837ecada9
935 files changed
+204665
-8
No files matched your search
+137
@@ -0,0 +1,137 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
#include <spine/IkConstraintTimeline.h>
|
||||
|
||||
#include <spine/Event.h>
|
||||
#include <spine/Skeleton.h>
|
||||
|
||||
#include <spine/Animation.h>
|
||||
#include <spine/IkConstraint.h>
|
||||
#include <spine/IkConstraintData.h>
|
||||
#include <spine/IkConstraintPose.h>
|
||||
#include <spine/Property.h>
|
||||
#include <spine/Slot.h>
|
||||
#include <spine/SlotData.h>
|
||||
|
||||
using namespace spine;
|
||||
|
||||
RTTI_IMPL_MULTI(IkConstraintTimeline, CurveTimeline, ConstraintTimeline)
|
||||
|
||||
IkConstraintTimeline::IkConstraintTimeline(size_t frameCount, size_t bezierCount, int constraintIndex)
|
||||
: CurveTimeline(frameCount, IkConstraintTimeline::ENTRIES, bezierCount), ConstraintTimeline(), _constraintIndex(constraintIndex) {
|
||||
PropertyId ids[] = {((PropertyId) Property_IkConstraint << 32) | constraintIndex};
|
||||
setPropertyIds(ids, 1);
|
||||
}
|
||||
|
||||
IkConstraintTimeline::~IkConstraintTimeline() {
|
||||
}
|
||||
|
||||
void IkConstraintTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixFrom from, bool add,
|
||||
bool out, bool appliedPose) {
|
||||
SP_UNUSED(lastTime);
|
||||
SP_UNUSED(events);
|
||||
SP_UNUSED(add);
|
||||
|
||||
IkConstraint *constraint = (IkConstraint *) skeleton._constraints[_constraintIndex];
|
||||
if (!constraint->isActive()) return;
|
||||
IkConstraintPose &pose = appliedPose ? *constraint->_appliedPose : constraint->_pose;
|
||||
|
||||
if (time < _frames[0]) {
|
||||
IkConstraintPose &setup = constraint->_data._setupPose;
|
||||
switch (from) {
|
||||
case MixFrom_Setup:
|
||||
pose._mix = setup._mix;
|
||||
pose._softness = setup._softness;
|
||||
pose._bendDirection = setup._bendDirection;
|
||||
pose._compress = setup._compress;
|
||||
pose._stretch = setup._stretch;
|
||||
break;
|
||||
case MixFrom_First:
|
||||
pose._mix += (setup._mix - pose._mix) * alpha;
|
||||
pose._softness += (setup._softness - pose._softness) * alpha;
|
||||
pose._bendDirection = setup._bendDirection;
|
||||
pose._compress = setup._compress;
|
||||
pose._stretch = setup._stretch;
|
||||
break;
|
||||
case MixFrom_Current:
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
float mix = 0, softness = 0;
|
||||
int i = Animation::search(_frames, time, ENTRIES);
|
||||
int curveType = (int) _curves[i / ENTRIES];
|
||||
switch (curveType) {
|
||||
case LINEAR: {
|
||||
float before = _frames[i];
|
||||
mix = _frames[i + MIX];
|
||||
softness = _frames[i + SOFTNESS];
|
||||
float t = (time - before) / (_frames[i + ENTRIES] - before);
|
||||
mix += (_frames[i + ENTRIES + MIX] - mix) * t;
|
||||
softness += (_frames[i + ENTRIES + SOFTNESS] - softness) * t;
|
||||
break;
|
||||
}
|
||||
case STEPPED: {
|
||||
mix = _frames[i + MIX];
|
||||
softness = _frames[i + SOFTNESS];
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
mix = getBezierValue(time, i, MIX, curveType - BEZIER);
|
||||
softness = getBezierValue(time, i, SOFTNESS, curveType + BEZIER_SIZE - BEZIER);
|
||||
}
|
||||
}
|
||||
|
||||
IkConstraintPose &base = from == MixFrom_Setup ? constraint->_data._setupPose : pose;
|
||||
pose._mix = base._mix + (mix - base._mix) * alpha;
|
||||
pose._softness = base._softness + (softness - base._softness) * alpha;
|
||||
if (out) {
|
||||
if (from == MixFrom_Setup) {
|
||||
pose._bendDirection = base._bendDirection;
|
||||
pose._compress = base._compress;
|
||||
pose._stretch = base._stretch;
|
||||
}
|
||||
} else {
|
||||
pose._bendDirection = (int) _frames[i + BEND_DIRECTION];
|
||||
pose._compress = _frames[i + COMPRESS] != 0;
|
||||
pose._stretch = _frames[i + STRETCH] != 0;
|
||||
}
|
||||
}
|
||||
|
||||
void IkConstraintTimeline::setFrame(int frame, float time, float mix, float softness, int bendDirection, bool compress, bool stretch) {
|
||||
frame *= ENTRIES;
|
||||
_frames[frame] = time;
|
||||
_frames[frame + MIX] = mix;
|
||||
_frames[frame + SOFTNESS] = softness;
|
||||
_frames[frame + BEND_DIRECTION] = (float) bendDirection;
|
||||
_frames[frame + COMPRESS] = compress ? 1 : 0;
|
||||
_frames[frame + STRETCH] = stretch ? 1 : 0;
|
||||
}
|
||||
Reference in new issue
Block a user