加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/PathConstraintMixTimeline.h>
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#include <spine/Event.h>
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#include <spine/Skeleton.h>
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#include <spine/Animation.h>
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#include <spine/PathConstraint.h>
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#include <spine/PathConstraintData.h>
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#include <spine/PathConstraintPose.h>
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#include <spine/Property.h>
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#include <spine/Slot.h>
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#include <spine/SlotData.h>
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using namespace spine;
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RTTI_IMPL_MULTI(PathConstraintMixTimeline, CurveTimeline, ConstraintTimeline)
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PathConstraintMixTimeline::PathConstraintMixTimeline(size_t frameCount, size_t bezierCount, int constraintIndex)
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: CurveTimeline(frameCount, PathConstraintMixTimeline::ENTRIES, bezierCount), ConstraintTimeline(), _constraintIndex(constraintIndex) {
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PropertyId ids[] = {((PropertyId) Property_PathConstraintMix << 32) | constraintIndex};
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setPropertyIds(ids, 1);
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}
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PathConstraintMixTimeline::~PathConstraintMixTimeline() {
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}
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void PathConstraintMixTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixFrom from, bool add,
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bool out, bool appliedPose) {
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SP_UNUSED(lastTime);
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SP_UNUSED(events);
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SP_UNUSED(out);
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PathConstraint *constraint = (PathConstraint *) skeleton._constraints[_constraintIndex];
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if (!constraint->isActive()) return;
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PathConstraintPose &pose = appliedPose ? *constraint->_appliedPose : constraint->_pose;
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if (time < _frames[0]) {
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PathConstraintPose &setup = constraint->_data._setupPose;
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switch (from) {
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case MixFrom_Setup:
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pose._mixRotate = setup._mixRotate;
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pose._mixX = setup._mixX;
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pose._mixY = setup._mixY;
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break;
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case MixFrom_First:
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pose._mixRotate += (setup._mixRotate - pose._mixRotate) * alpha;
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pose._mixX += (setup._mixX - pose._mixX) * alpha;
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pose._mixY += (setup._mixY - pose._mixY) * alpha;
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break;
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case MixFrom_Current:
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break;
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}
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return;
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}
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float rotate, x, y;
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int i = Animation::search(_frames, time, PathConstraintMixTimeline::ENTRIES);
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int curveType = (int) _curves[i >> 2];
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switch (curveType) {
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case LINEAR: {
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float before = _frames[i];
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rotate = _frames[i + ROTATE];
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x = _frames[i + X];
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y = _frames[i + Y];
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float t = (time - before) / (_frames[i + ENTRIES] - before);
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rotate += (_frames[i + ENTRIES + ROTATE] - rotate) * t;
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x += (_frames[i + ENTRIES + X] - x) * t;
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y += (_frames[i + ENTRIES + Y] - y) * t;
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break;
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}
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case STEPPED: {
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rotate = _frames[i + ROTATE];
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x = _frames[i + X];
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y = _frames[i + Y];
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break;
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}
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default: {
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rotate = getBezierValue(time, i, ROTATE, curveType - BEZIER);
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x = getBezierValue(time, i, X, curveType + BEZIER_SIZE - BEZIER);
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y = getBezierValue(time, i, Y, curveType + BEZIER_SIZE * 2 - BEZIER);
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}
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}
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PathConstraintPose &base = from == MixFrom_Setup ? constraint->_data._setupPose : pose;
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if (add) {
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pose._mixRotate = base._mixRotate + rotate * alpha;
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pose._mixX = base._mixX + x * alpha;
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pose._mixY = base._mixY + y * alpha;
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} else {
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pose._mixRotate = base._mixRotate + (rotate - base._mixRotate) * alpha;
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pose._mixX = base._mixX + (x - base._mixX) * alpha;
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pose._mixY = base._mixY + (y - base._mixY) * alpha;
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}
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}
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void PathConstraintMixTimeline::setFrame(int frame, float time, float mixRotate, float mixX, float mixY) {
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frame *= ENTRIES;
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_frames[frame] = time;
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_frames[frame + ROTATE] = mixRotate;
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_frames[frame + X] = mixX;
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_frames[frame + Y] = mixY;
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}
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