加入5套spine官方运行时
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/ScaleTimeline.h>
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#include <spine/Event.h>
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#include <spine/Skeleton.h>
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#include <spine/Animation.h>
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#include <spine/Bone.h>
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#include <spine/BoneData.h>
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#include <spine/Slot.h>
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#include <spine/SlotData.h>
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using namespace spine;
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RTTI_IMPL(ScaleTimeline, BoneTimeline2)
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ScaleTimeline::ScaleTimeline(size_t frameCount, size_t bezierCount, int boneIndex)
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: BoneTimeline2(frameCount, bezierCount, boneIndex, Property_ScaleX, Property_ScaleY) {
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}
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void ScaleTimeline::_apply(BonePose &pose, BonePose &setup, float time, float alpha, MixFrom from, bool add, bool out) {
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if (time < _frames[0]) {
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switch (from) {
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case MixFrom_Setup:
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pose._scaleX = setup._scaleX;
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pose._scaleY = setup._scaleY;
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break;
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case MixFrom_First:
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pose._scaleX += (setup._scaleX - pose._scaleX) * alpha;
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pose._scaleY += (setup._scaleY - pose._scaleY) * alpha;
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break;
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case MixFrom_Current:
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break;
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}
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return;
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}
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float x, y;
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int i = Animation::search(_frames, time, BoneTimeline2::ENTRIES);
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int curveType = (int) _curves[i / BoneTimeline2::ENTRIES];
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switch (curveType) {
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case CurveTimeline::LINEAR: {
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float before = _frames[i];
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x = _frames[i + BoneTimeline2::VALUE1];
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y = _frames[i + BoneTimeline2::VALUE2];
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float t = (time - before) / (_frames[i + BoneTimeline2::ENTRIES] - before);
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x += (_frames[i + BoneTimeline2::ENTRIES + BoneTimeline2::VALUE1] - x) * t;
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y += (_frames[i + BoneTimeline2::ENTRIES + BoneTimeline2::VALUE2] - y) * t;
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break;
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}
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case CurveTimeline::STEPPED: {
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x = _frames[i + BoneTimeline2::VALUE1];
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y = _frames[i + BoneTimeline2::VALUE2];
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break;
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}
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default: {
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x = getBezierValue(time, i, BoneTimeline2::VALUE1, curveType - BoneTimeline2::BEZIER);
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y = getBezierValue(time, i, BoneTimeline2::VALUE2, curveType + BoneTimeline2::BEZIER_SIZE - BoneTimeline2::BEZIER);
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}
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}
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x *= setup._scaleX;
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y *= setup._scaleY;
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if (alpha == 1 && !add) {
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pose._scaleX = x;
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pose._scaleY = y;
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} else {
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float bx, by;
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if (from == MixFrom_Setup) {
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bx = setup._scaleX;
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by = setup._scaleY;
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} else {
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bx = pose._scaleX;
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by = pose._scaleY;
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}
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if (add) {
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pose._scaleX = bx + (x - setup._scaleX) * alpha;
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pose._scaleY = by + (y - setup._scaleY) * alpha;
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} else if (out) {
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pose._scaleX = bx + (MathUtil::abs(x) * MathUtil::sign(bx) - bx) * alpha;
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pose._scaleY = by + (MathUtil::abs(y) * MathUtil::sign(by) - by) * alpha;
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} else {
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bx = MathUtil::abs(bx) * MathUtil::sign(x);
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by = MathUtil::abs(by) * MathUtil::sign(y);
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pose._scaleX = bx + (x - bx) * alpha;
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pose._scaleY = by + (y - by) * alpha;
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}
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}
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}
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RTTI_IMPL(ScaleXTimeline, BoneTimeline1)
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ScaleXTimeline::ScaleXTimeline(size_t frameCount, size_t bezierCount, int boneIndex)
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: BoneTimeline1(frameCount, bezierCount, boneIndex, Property_ScaleX) {
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}
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void ScaleXTimeline::_apply(BonePose &pose, BonePose &setup, float time, float alpha, MixFrom from, bool add, bool out) {
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pose._scaleX = getScaleValue(time, alpha, from, add, out, pose._scaleX, setup._scaleX);
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}
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RTTI_IMPL(ScaleYTimeline, BoneTimeline1)
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ScaleYTimeline::ScaleYTimeline(size_t frameCount, size_t bezierCount, int boneIndex)
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: BoneTimeline1(frameCount, bezierCount, boneIndex, Property_ScaleY) {
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}
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void ScaleYTimeline::_apply(BonePose &pose, BonePose &setup, float time, float alpha, MixFrom from, bool add, bool out) {
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pose._scaleY = getScaleValue(time, alpha, from, add, out, pose._scaleY, setup._scaleY);
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}
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