加入5套spine官方运行时

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tianmo committed 2026-09-07 21:40:29 +08:00
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/TranslateTimeline.h>
#include <spine/Event.h>
#include <spine/Skeleton.h>
#include <spine/Animation.h>
#include <spine/Bone.h>
#include <spine/BoneData.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
using namespace spine;
RTTI_IMPL(TranslateTimeline, BoneTimeline2)
TranslateTimeline::TranslateTimeline(size_t frameCount, size_t bezierCount, int boneIndex)
: BoneTimeline2(frameCount, bezierCount, boneIndex, Property_X, Property_Y) {
}
void TranslateTimeline::_apply(BonePose &pose, BonePose &setup, float time, float alpha, MixFrom from, bool add, bool out) {
SP_UNUSED(out);
if (time < _frames[0]) {
switch (from) {
case MixFrom_Setup:
pose._x = setup._x;
pose._y = setup._y;
break;
case MixFrom_First:
pose._x += (setup._x - pose._x) * alpha;
pose._y += (setup._y - pose._y) * alpha;
break;
case MixFrom_Current:
break;
}
return;
}
float x, y;
int i = Animation::search(_frames, time, BoneTimeline2::ENTRIES);
int curveType = (int) _curves[i / BoneTimeline2::ENTRIES];
switch (curveType) {
case CurveTimeline::LINEAR: {
float before = _frames[i];
x = _frames[i + BoneTimeline2::VALUE1];
y = _frames[i + BoneTimeline2::VALUE2];
float t = (time - before) / (_frames[i + BoneTimeline2::ENTRIES] - before);
x += (_frames[i + BoneTimeline2::ENTRIES + BoneTimeline2::VALUE1] - x) * t;
y += (_frames[i + BoneTimeline2::ENTRIES + BoneTimeline2::VALUE2] - y) * t;
break;
}
case CurveTimeline::STEPPED: {
x = _frames[i + BoneTimeline2::VALUE1];
y = _frames[i + BoneTimeline2::VALUE2];
break;
}
default: {
x = getBezierValue(time, i, BoneTimeline2::VALUE1, curveType - BoneTimeline2::BEZIER);
y = getBezierValue(time, i, BoneTimeline2::VALUE2, curveType + BoneTimeline2::BEZIER_SIZE - BoneTimeline2::BEZIER);
}
}
if (from == MixFrom_Setup) {
pose._x = setup._x + x * alpha;
pose._y = setup._y + y * alpha;
} else if (add) {
pose._x += x * alpha;
pose._y += y * alpha;
} else {
pose._x += (setup._x + x - pose._x) * alpha;
pose._y += (setup._y + y - pose._y) * alpha;
}
}
RTTI_IMPL(TranslateXTimeline, BoneTimeline1)
TranslateXTimeline::TranslateXTimeline(size_t frameCount, size_t bezierCount, int boneIndex)
: BoneTimeline1(frameCount, bezierCount, boneIndex, Property_X) {
}
void TranslateXTimeline::_apply(BonePose &pose, BonePose &setup, float time, float alpha, MixFrom from, bool add, bool out) {
SP_UNUSED(out);
pose._x = getRelativeValue(time, alpha, from, add, pose._x, setup._x);
}
RTTI_IMPL(TranslateYTimeline, BoneTimeline1)
TranslateYTimeline::TranslateYTimeline(size_t frameCount, size_t bezierCount, int boneIndex)
: BoneTimeline1(frameCount, bezierCount, boneIndex, Property_Y) {
}
void TranslateYTimeline::_apply(BonePose &pose, BonePose &setup, float time, float alpha, MixFrom from, bool add, bool out) {
SP_UNUSED(out);
pose._y = getRelativeValue(time, alpha, from, add, pose._y, setup._y);
}