修改粒子命名规则
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var ft=Object.defineProperty;var gt=(W,t,e)=>t in W?ft(W,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):W[t]=e;var T=(W,t,e)=>gt(W,typeof t!="symbol"?t+"":t,e);import{f as ht,R as pt,N as dt,ac as ut,Z as mt,b4 as yt,O as rt,b5 as at,U as D,B as Tt}from"./index-CBAQrWSZ.js";import{$ as Rt,a0 as Yt,a1 as Ft,a2 as Et,y as _t,a3 as Ot,a4 as kt,a5 as Xt,a6 as Bt,a7 as Nt,a8 as Dt,a9 as $t,aa as zt,ab as Wt,ad as qt,H as Gt,ae as Jt,af as Ht,ag as Zt,ah as Kt,ai as Qt,aj as jt,ak as te,al as ee,am as se,an as ne,ao as ie,ap as oe,aq as re,ar as ae,as as le,at as ce,au as he,av as pe,aw as de,ax as ue,ay as fe,az as ge,aA as me,aB as ye,aC as Te,aD as be,aE as we,aF as xe,aG as Ae,aH as Pe,aI as Ie,aJ as Ce,aK as Ve,aL as Le,aM as Se,aN as Me,aO as ve,aP as Ue,aQ as Re,aR as Ye,aS as Fe,aT as Ee,x as _e,aU as Oe,aV as ke,aW as Xe,aX as Be,aY as Ne,aZ as De,a_ as $e,a$ as ze,b0 as We,b1 as qe,b2 as Ge,b3 as Je,b6 as He,b7 as Ze,b8 as Ke,b9 as Qe,ba as je,bb as ts,bc as es,bd as ss,be 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${t}`;this.error(n,t,a),o(a)},this.downloader.rawDataUris[t]&&(t=this.downloader.rawDataUris[t]),c.src=t}})}loadTextureAtlas(t,e=()=>{},n=()=>{},s){const i=t.lastIndexOf("/"),o=i>=0?t.substring(0,i+1)Line truncated
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${n}`:""}`)}remove(t){t=this.pathPrefix+t;const e=this.cache.assets[t];return e.dispose&&e.dispose(),delete this.cache.assets[t],delete this.cache.assetsRefCount[t],delete this.cache.assetsLoaded[t],e}removeAll(){for(const t in this.cache.assets){const e=this.cache.assets[t];e.dispose&&e.dispose()}this.cache.assets={},this.cache.assetsLoaded={},this.cache.assetsRefCount={}}isLoadingComplete(){return this.toLoad===0}getToLoad(){return this.toLoad}getLoaded(){return this.loaded}dispose(){this.removeAll()}disposeAsset(t){const e=this.cache.assets[t];if(e instanceof ht){e.dispose();return}this.disposeAssetInternal(t)}hasErrors(){return Object.keys(this.errors).length>0}getErrors(){return this.errors}disposeAssetInternal(t){if(this.cache.assetsRefCount[t]>0&&--this.cache.assetsRefCount[t]===0)return this.remove(t)}createTextureAtlas(t,e,n,s){const i=new ht(t);i.dispose=()=>{var o;if(!(this.cache.assetsRefCount[n]<=0)){this.disposeAssetInternal(n);for(const r of 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this.findRegions(n,s,i),new dt(n,i)}newBoundingBoxAttachment(t,e,n){return new ut(n)}newPathAttachment(t,e,n){return new mt(n)}newPointAttachment(t,e,n){return new yt(n)}newClippingAttachment(t,e,n){return new rt(n)}}class Lt{constructor(){T(this,"minX",0);T(this,"minY",0);T(this,"maxX",0);T(this,"maxY",0);T(this,"boundingBoxes",[]);T(this,"polygons",[]);T(this,"polygonPool",new at(()=>D.newFloatArray(16)))}update(t,e){if(!t)throw new Error("skeleton cannot be null.");const n=this.boundingBoxes,s=this.polygons,i=this.polygonPool,o=t.slots,r=o.length;n.length=0,i.freeAll(s),s.length=0;for(let l=0;l<r;l++){const c=o[l];if(!c.bone.active)continue;const a=c.appliedPose.attachment;if(a instanceof ut){n.push(a);let h=i.obtain();h.length!==a.worldVerticesLength&&(h=D.newFloatArray(a.worldVerticesLength)),s.push(h),a.computeWorldVertices(t,c,0,a.worldVerticesLength,h,0,2)}}e?this.aabbCompute():(this.minX=Number.POSITIVE_INFINITY,this.minY=Number.POSITIVE_INFINITY,this.maxX=Number.NEGATIVE_INFINITY,this.maxY=Number.NEGATIVE_INFINITY)}aabbCompute(){let t=Number.POSITIVE_INFLine truncated
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