重新修正忽视规则,防止clone后项目无法复现
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import { Animation } from "./Animation.js";
|
||||
import { SkeletonData } from "./SkeletonData.js";
|
||||
import { StringMap } from "./Utils.js";
|
||||
/** Stores mix (crossfade) durations to be applied when {@link AnimationState} animations are changed. */
|
||||
export declare class AnimationStateData {
|
||||
/** The SkeletonData to look up animations when they are specified by name. */
|
||||
skeletonData: SkeletonData;
|
||||
animationToMixTime: StringMap<number>;
|
||||
/** The mix duration to use when no mix duration has been defined between two animations. */
|
||||
defaultMix: number;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
/** Sets a mix duration by animation name.
|
||||
*
|
||||
* See {@link #setMixWith()}. */
|
||||
setMix(fromName: string, toName: string, duration: number): void;
|
||||
/** Sets the mix duration when changing from the specified animation to the other.
|
||||
*
|
||||
* See {@link TrackEntry#mixDuration}. */
|
||||
setMixWith(from: Animation, to: Animation, duration: number): void;
|
||||
/** Returns the mix duration to use when changing from the specified animation to the other, or the {@link #defaultMix} if
|
||||
* no mix duration has been set. */
|
||||
getMix(from: Animation, to: Animation): number;
|
||||
}
|
||||
Reference in New Issue
Block a user