重新修正忽视规则,防止clone后项目无法复现
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Texture } from "./Texture.js";
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import { TextureAtlas } from "./TextureAtlas.js";
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import { Disposable, StringMap } from "./Utils.js";
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export declare class AssetManagerBase implements Disposable {
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private pathPrefix;
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private textureLoader;
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private downloader;
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private cache;
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private errors;
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private toLoad;
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private loaded;
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constructor(textureLoader: (image: HTMLImageElement | ImageBitmap) => Texture, pathPrefix?: string, downloader?: Downloader, cache?: AssetCache);
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private start;
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private success;
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private error;
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loadAll(): Promise<AssetManagerBase>;
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setRawDataURI(path: string, data: string): void;
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loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, message: string) => void): void;
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, message: string) => void): void;
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loadJson(path: string, success?: (path: string, object: object) => void, error?: (path: string, message: string) => void): void;
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reuseAssets(path: string, success?: (path: string, data: any) => void, error?: (path: string, message: string) => void): boolean;
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loadTexture(path: string, success?: (path: string, texture: Texture) => void, error?: (path: string, message: string) => void): void;
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loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, message: string) => void, fileAlias?: {
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[keyword: string]: string;
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}): void;
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loadTextureAtlasButNoTextures(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, message: string) => void, fileAlias?: {
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[keyword: string]: string;
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}): void;
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loadBinaryAsync(path: string): Promise<unknown>;
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loadJsonAsync(path: string): Promise<unknown>;
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loadTextureAsync(path: string): Promise<Texture>;
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loadTextureAtlasAsync(path: string): Promise<unknown>;
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loadTextureAtlasButNoTexturesAsync(path: string): Promise<TextureAtlas>;
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setCache(cache: AssetCache): void;
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get(path: string): any;
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require(path: string): any;
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remove(path: string): any;
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removeAll(): void;
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isLoadingComplete(): boolean;
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getToLoad(): number;
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getLoaded(): number;
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dispose(): void;
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disposeAsset(path: string): void;
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hasErrors(): boolean;
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getErrors(): StringMap<string>;
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private disposeAssetInternal;
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private createTextureAtlas;
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private createTexture;
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}
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export declare class AssetCache {
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assets: StringMap<any>;
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assetsRefCount: StringMap<number>;
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assetsLoaded: StringMap<Promise<any>>;
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static AVAILABLE_CACHES: Map<string, AssetCache>;
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static getCache(id: string): AssetCache;
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addAsset(path: string, asset: any): Promise<void>;
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}
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export declare class Downloader {
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private callbacks;
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rawDataUris: StringMap<string>;
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dataUriToString(dataUri: string): string;
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base64ToUint8Array(base64: string): Uint8Array;
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dataUriToUint8Array(dataUri: string): Uint8Array;
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downloadText(url: string, success: (data: string) => void, error: (status: number, responseText: string) => void): void;
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downloadJson(url: string, success: (data: object) => void, error: (status: number, responseText: string) => void): void;
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downloadBinary(url: string, success: (data: Uint8Array) => void, error: (status: number, responseText: string) => void): void;
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private start;
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private finish;
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}
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