重新修正忽视规则,防止clone后项目无法复现
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { AttachmentLoader } from "./attachments/AttachmentLoader.js";
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import { BoundingBoxAttachment } from "./attachments/BoundingBoxAttachment.js";
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import { ClippingAttachment } from "./attachments/ClippingAttachment.js";
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import { MeshAttachment } from "./attachments/MeshAttachment.js";
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import { PathAttachment } from "./attachments/PathAttachment.js";
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import { PointAttachment } from "./attachments/PointAttachment.js";
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import { RegionAttachment } from "./attachments/RegionAttachment.js";
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import { Skin } from "./Skin.js";
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import { TextureAtlas } from "./TextureAtlas.js";
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import { Sequence } from "./attachments/Sequence.js";
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/** An {@link AttachmentLoader} that configures attachments using texture regions from an {@link TextureAtlas}.
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*
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* See [Loading skeleton data](http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data) in the
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* Spine Runtimes Guide. */
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export declare class AtlasAttachmentLoader implements AttachmentLoader {
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atlas: TextureAtlas;
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constructor(atlas: TextureAtlas);
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loadSequence(name: string, basePath: string, sequence: Sequence): void;
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newRegionAttachment(skin: Skin, name: string, path: string, sequence: Sequence): RegionAttachment;
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newMeshAttachment(skin: Skin, name: string, path: string, sequence: Sequence): MeshAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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newPathAttachment(skin: Skin, name: string): PathAttachment;
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newPointAttachment(skin: Skin, name: string): PointAttachment;
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newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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}
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