重新修正忽视规则,防止clone后项目无法复现
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Color } from "./Utils.js";
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/** Stores the setup pose for a {@link Bone}. */
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export declare class BoneData {
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/** The index of the bone in {@link Skeleton#getBones()}. */
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index: number;
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/** The name of the bone, which is unique across all bones in the skeleton. */
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name: string;
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/** @returns May be null. */
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parent: BoneData | null;
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/** The bone's length. */
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length: number;
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/** The local x translation. */
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x: number;
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/** The local y translation. */
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y: number;
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/** The local rotation in degrees, counter clockwise. */
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rotation: number;
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/** The local scaleX. */
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scaleX: number;
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/** The local scaleY. */
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scaleY: number;
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/** The local shearX. */
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shearX: number;
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/** The local shearX. */
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shearY: number;
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/** The transform mode for how parent world transforms affect this bone. */
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inherit: Inherit;
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/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
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* bone.
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* @see Skin#bones */
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skinRequired: boolean;
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/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
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* rendered at runtime. */
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color: Color;
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/** The bone icon as it was in Spine, or null if nonessential data was not exported. */
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icon?: string;
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/** False if the bone was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
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visible: boolean;
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constructor(index: number, name: string, parent: BoneData | null);
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}
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/** Determines how a bone inherits world transforms from parent bones. */
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export declare enum Inherit {
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Normal = 0,
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OnlyTranslation = 1,
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NoRotationOrReflection = 2,
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NoScale = 3,
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NoScaleOrReflection = 4
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}
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