重新修正忽视规则,防止clone后项目无法复现
This commit is contained in:
@@ -0,0 +1,80 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import { Bone } from "./Bone.js";
|
||||
import { PhysicsConstraintData } from "./PhysicsConstraintData.js";
|
||||
import { Physics, Skeleton } from "./Skeleton.js";
|
||||
import { Updatable } from "./Updatable.js";
|
||||
/** Stores the current pose for a physics constraint. A physics constraint applies physics to bones.
|
||||
* <p>
|
||||
* See <a href="http://esotericsoftware.com/spine-physics-constraints">Physics constraints</a> in the Spine User Guide. */
|
||||
export declare class PhysicsConstraint implements Updatable {
|
||||
readonly data: PhysicsConstraintData;
|
||||
private _bone;
|
||||
/** The bone constrained by this physics constraint. */
|
||||
set bone(bone: Bone);
|
||||
get bone(): Bone;
|
||||
inertia: number;
|
||||
strength: number;
|
||||
damping: number;
|
||||
massInverse: number;
|
||||
wind: number;
|
||||
gravity: number;
|
||||
mix: number;
|
||||
_reset: boolean;
|
||||
ux: number;
|
||||
uy: number;
|
||||
cx: number;
|
||||
cy: number;
|
||||
tx: number;
|
||||
ty: number;
|
||||
xOffset: number;
|
||||
xVelocity: number;
|
||||
yOffset: number;
|
||||
yVelocity: number;
|
||||
rotateOffset: number;
|
||||
rotateVelocity: number;
|
||||
scaleOffset: number;
|
||||
scaleVelocity: number;
|
||||
active: boolean;
|
||||
readonly skeleton: Skeleton;
|
||||
remaining: number;
|
||||
lastTime: number;
|
||||
constructor(data: PhysicsConstraintData, skeleton: Skeleton);
|
||||
reset(): void;
|
||||
setToSetupPose(): void;
|
||||
isActive(): boolean;
|
||||
/** Applies the constraint to the constrained bones. */
|
||||
update(physics: Physics): void;
|
||||
/** Translates the physics constraint so next {@link #update(Physics)} forces are applied as if the bone moved an additional
|
||||
* amount in world space. */
|
||||
translate(x: number, y: number): void;
|
||||
/** Rotates the physics constraint so next {@link #update(Physics)} forces are applied as if the bone rotated around the
|
||||
* specified point in world space. */
|
||||
rotate(x: number, y: number, degrees: number): void;
|
||||
}
|
||||
Reference in New Issue
Block a user