重新修正忽视规则,防止clone后项目无法复现
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { BoneData } from "./BoneData.js";
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import { ConstraintData } from "./ConstraintData.js";
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/** Stores the setup pose for a {@link PhysicsConstraint}.
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* <p>
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* See <a href="http://esotericsoftware.com/spine-physics-constraints">Physics constraints</a> in the Spine User Guide. */
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export declare class PhysicsConstraintData extends ConstraintData {
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private _bone;
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/** The bone constrained by this physics constraint. */
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set bone(boneData: BoneData);
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get bone(): BoneData;
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x: number;
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y: number;
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rotate: number;
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scaleX: number;
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shearX: number;
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limit: number;
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step: number;
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inertia: number;
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strength: number;
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damping: number;
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massInverse: number;
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wind: number;
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gravity: number;
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained poses. */
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mix: number;
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inertiaGlobal: boolean;
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strengthGlobal: boolean;
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dampingGlobal: boolean;
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massGlobal: boolean;
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windGlobal: boolean;
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gravityGlobal: boolean;
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mixGlobal: boolean;
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constructor(name: string);
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}
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