重新修正忽视规则,防止clone后项目无法复现
This commit is contained in:
@@ -0,0 +1,88 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import type { Spine } from "./Spine.js";
|
||||
/**
|
||||
* Make a class that extends from this interface to create your own debug renderer.
|
||||
* @public
|
||||
*/
|
||||
export interface ISpineDebugRenderer {
|
||||
/**
|
||||
* This will be called every frame, after the spine has been updated.
|
||||
*/
|
||||
renderDebug(spine: Spine): void;
|
||||
/**
|
||||
* This is called when the `spine.debug` object is set to null or when the spine is destroyed.
|
||||
*/
|
||||
unregisterSpine(spine: Spine): void;
|
||||
/**
|
||||
* This is called when the `spine.debug` object is set to a new instance of a debug renderer.
|
||||
*/
|
||||
registerSpine(spine: Spine): void;
|
||||
}
|
||||
/**
|
||||
* This is a debug renderer that uses PixiJS Graphics under the hood.
|
||||
* @public
|
||||
*/
|
||||
export declare class SpineDebugRenderer implements ISpineDebugRenderer {
|
||||
private registeredSpines;
|
||||
drawMeshHull: boolean;
|
||||
drawMeshTriangles: boolean;
|
||||
drawBones: boolean;
|
||||
drawPaths: boolean;
|
||||
drawBoundingBoxes: boolean;
|
||||
drawClipping: boolean;
|
||||
drawRegionAttachments: boolean;
|
||||
drawEvents: boolean;
|
||||
lineWidth: number;
|
||||
regionAttachmentsColor: number;
|
||||
meshHullColor: number;
|
||||
meshTrianglesColor: number;
|
||||
clippingPolygonColor: number;
|
||||
boundingBoxesRectColor: number;
|
||||
boundingBoxesPolygonColor: number;
|
||||
boundingBoxesCircleColor: number;
|
||||
pathsCurveColor: number;
|
||||
pathsLineColor: number;
|
||||
skeletonXYColor: number;
|
||||
bonesColor: number;
|
||||
eventFontSize: number;
|
||||
eventFontColor: number;
|
||||
/**
|
||||
* The debug is attached by force to each spine object. So we need to create it inside the spine when we get the first update
|
||||
*/
|
||||
registerSpine(spine: Spine): void;
|
||||
renderDebug(spine: Spine): void;
|
||||
private drawBonesFunc;
|
||||
private drawRegionAttachmentsFunc;
|
||||
private drawMeshHullAndMeshTriangles;
|
||||
private drawClippingFunc;
|
||||
private drawBoundingBoxesFunc;
|
||||
private drawPathsFunc;
|
||||
unregisterSpine(spine: Spine): void;
|
||||
}
|
||||
Reference in New Issue
Block a user