重新修正忽视规则,防止clone后项目无法复现

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tianmo committed 2026-08-30 01:00:12 +08:00
1 parent a516777eb6
commit bd1204f1b9
133 files changed
+69225 -2

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b=Math.abs(a*d-l*c)/Math.max(1e-4,a*a+c*c),x=a/e.skeleton.scaleX,w=c/e.skeleton.scaleY;l=-w*b*e.skeleton.scaleX,d=x*b*e.skeleton.scaleY,u+=Math.atan2(w,x)*X.radDeg;default:let y=t-n.worldX,v=s-n.worldY,C=a*d-l*c;Math.abs(C)<=1e-4?(m=0,f=0) Line truncated
attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
uniform mat3 projectionMatrix;
uniform mat3 translationMatrix;
uniform mat3 uTextureMatrix;
varying vec2 vTextureCoord;
void main(void)
{
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
vTextureCoord = (uTextureMatrix * vec3(aTextureCoord, 1.0)).xy;
}
`,Mi=`
varying vec2 vTextureCoord;
uniform vec4 uColor;
uniform vec4 uDarkColor;
uniform sampler2D uSampler;
void main(void)
{
vec4 texColor = texture2D(uSampler, vTextureCoord);
gl_FragColor.a = texColor.a * uColor.a;
gl_FragColor.rgb = ((texColor.a - 1.0) * uDarkColor.a + 1.0 - texColor.rgb) * uDarkColor.rgb + texColor.rgb * uColor.rgb;
}
`,rr=class extends Ci{uvMatrix;batchable;pluginName;_tintRGB;_darkTintRGB;_colorDirty;_alpha;_tintColor;_darkTintColor;constructor(e){const t={uSampler:e??ki.EMPTY,alpha:1,uTextureMatrix:Ai.IDENTITY,uColor:new Float32Array([1,1,1,1]),uDarkColor:new Float32Array([0,0,0,0])},s={tint:16777215,darkTint:0,alpha:1,pluginName:"darkTintBatch"};super(Ti.from(Ii,Mi),t),this._colorDirty=!1,this.uvMatrix=new Si(t.uSampler),this.batchable=!0,this.pluginName=s.pluginName,this._tintColor=new Qt(s.tint),this._darkTintColor=new Qt(s.darkTint),this._tintRGB=this._tintColor.toLittleEndianNumber(),this._darkTintRGB=this._darkTintColor.toLittleEndianNumber(),this._alpha=s.alpha,this._colorDirty=!0}get texture(){return this.uniforms.uSampler}set texture(e){this.uniforms.uSampler!==e&&(!this.uniforms.uSampler.baseTexture.alphaMode!=!e.baseTexture.alphaMode&&(this._colorDirty=!0),this.uniforms.uSampler=e,this.uvMatrix.texture=e)}set alpha(e){e!==this._alpha&&(this._alpha=e,this._colorDirty=!0)}get alpha(){return this._alpha}set tint(e){e!==this.tint&&(this._tintColor.setValue(e),this._tintRGB=this._tintColor.toLittleEndianNumber(),this._colorDirty=!0)}get tint(){return this._tintColor.value}set darkTint(e){e!==this.darkTint&&(this._darkTintColor.setValue(e),this._darkTintRGB=this._darkTintColor.toLittleEndianNumber(),this._colorDirty=!0)}get darkTint(){return this._darkTintColor.value}get tintValue(){return this._tintColor.toNumber()}get darkTintValue(){return this._darkTintColor.toNumber()}update(){this._colorDirty&&(this._colorDirty=!1,Qt.shared.setValue(this._tintColor).premultiply(this._alpha,!0).toArray(this.uniforms.uColor),Qt.shared.setValue(this._darkTintColor).premultiply(this._alpha,!0).premultiply(1,!1).toArray(this.uniforms.uDarkColor)),this.uvMatrix.update()&&(this.uniforms.uTextureMatrix=this.uvMatrix.mapCoord)}},ir=class extends yi{_darkTintRGB=0;constructor(e){super(new sr,new rr(e),void 0,void 0)}get darkTint(){return"darkTint"in 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b=p;f[u]=i[b++],f[u+1]=i[b++],b+=4,m[u]=i[b++],m[u+1]=i[b++],u+=2}a?(Q.auxColor[0]=i[8],Q.auxColor[1]=i[9],Q.auxColor[2]=i[10],Q.auxColor[3]=i[11],this.darkTint=Q.auxColor,Q.auxColor[0]=i[2],Q.auxColor[1]=i[3],Q.auxColor[2]=i[4],Q.auxColor[3]=i[5],this.tint=Q.auxColor):(Q.auxColor[0]=i[2],Q.auxColor[1]=i[3],Q.auxColor[2]=i[4],Q.auxColor[3]=i[5],this.tint=Q.auxColor),this.blendMode=Vt.toPixiBlending(s),this.alpha=Q.auxColor[3];const g=this.geometry.indexBuffer;if(g.data.length!==o.length)g.data=new Uint32Array(o);else{const p=g.data;for(let b=0;b<n;b++)p[b]=o[b]}this.name=r,c.update(),d.update(),g.update()}};import{Assets as te}from"@pixi/assets";import{Point as Yi}from"@pixi/core";import{Ticker as nr}from"@pixi/core";import{Bounds as Fi,Container as Pi}from"@pixi/display";import{Graphics as Ei}from"@pixi/graphics";import"@pixi/events";var Xi=class{constructor(e,t,s,r){this.x=e,this.y=t,this.width=s,this.height=r}calculateBounds(){return{x:this.x,y:this.y,width:this.width,height:this.height}}},Bi=class{constructor(e=!1){this.clipping=e}calculateBounds(e){if(!e.skeleton)return{x:0,y:0,width:0,height:0};const t=new It(e.skeleton.data);t.setToSetupPose(),t.updateWorldTransform(2);const s=t.getBoundsRect(this.clipping?new jt:void 0);return s.width==Number.NEGATIVE_INFINITY?{x:0,y:0,width:0,height:0}:s}},Ri=class{constructor(e,t=[],s=.05,r=!1){this.animation=e,this.skins=t,this.timeStep=s,this.clipping=r}calculateBounds(e){if(!e.skeleton||!e.state)return{x:0,y:0,width:0,height:0};const t=new Oe(e.state.data),s=new It(e.skeleton.data),r=this.clipping?new jt:void 0,i=s.data;if(this.skins.length>0){let o=new Lt("custom-skin");for(const n of this.skins){const a=i.findSkin(n);a!=null&&o.addSkin(a)}s.setSkin(o)}s.setToSetupPose();const h=this.animation!=null?i.findAnimation(this.animation):null;if(h==null){s.updateWorldTransform(2);const o=s.getBoundsRect(r);return o.width==Number.NEGATIVE_INFINITY?{x:0,y:0,width:0,height:0}:o}else{let o=Number.POSITIVE_INFINITY,n=Number.POSITIVE_INFINITY,a=Number.NEGATIVE_INFINITY,l=Number.NEGATIVE_INFINITY;t.clearTracks(),t.setAnimationWith(0,h,!1);const c=Math.max(h.duration/this.timeStep,1);fo Line truncated
precision highp float;
attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
attribute vec4 aColor;
attribute vec4 aDarkColor;
attribute float aTextureId;
uniform mat3 projectionMatrix;
uniform mat3 translationMatrix;
uniform vec4 tint;
varying vec2 vTextureCoord;
varying vec4 vColor;
varying vec4 vDarkColor;
varying float vTextureId;
void main(void){
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
vTextureCoord = aTextureCoord;
vTextureId = aTextureId;
vColor = aColor * tint;
vDarkColor = aDarkColor * tint;
}
`,en=`
varying vec2 vTextureCoord;
varying vec4 vColor;
varying vec4 vDarkColor;
varying float vTextureId;
uniform sampler2D uSamplers[%count%];
void main(void){
vec4 color;
%forloop%
gl_FragColor.a = color.a * vColor.a;
gl_FragColor.rgb = ((color.a - 1.0) * vDarkColor.a + 1.0 - color.rgb) * vDarkColor.rgb + color.rgb * vColor.rgb;
}
`,xr=class extends Ji{static extension={name:"darkTintBatch",type:Qi.RendererPlugin};constructor(e){super(e),this.shaderGenerator=new Zi(tn,en),this.geometryClass=mr,this.vertexSize=7}packInterleavedGeometry(e,t,s,r,i){const{uint32View:h,float32View:o}=t,n=r/this.vertexSize,a=e.uvs,l=e.indices,c=e.vertexData,d=e._texture.baseTexture._batchLocation,u=Math.min(e.worldAlpha,1),m=gr.shared.setValue(e._tintRGB).toPremultiplied(u,!0),f=gr.shared.setValue(e._darkTintRGB).premultiply(u,!0).toPremultiplied(1,!1);for(let g=0;g<c.length;g+=2)o[r++]=c[g],o[r++]=c[g+1],o[r++]=a[g],o[r++]=a[g+1],h[r++]=m,h[r++]=f,o[r++]=d;for(let g=0;g<l.length;g++)s[i++]=n+l[g]}};ji.add(xr);export{Xi as AABBRectangleBoundsProvider,Se as AlphaTimeline,Ut as Animation,Oe as AnimationState,Pr as AnimationStateAdapter,Ls as AnimationStateData,Os as AssetCache,Br as AssetManagerBase,He as AtlasAttachmentLoader,ce as Attachment,xt as AttachmentTimeline,Ks as BinaryInput,as as BlendMode,je as Bone,Ke as BoneData,ze as BoundingBoxAttachment,Rs as CURRENT,pt as ClippingAttachment,D as Color,Bt as ConstraintData,at as CurveTimeline,it as CurveTimeline1,qt as CurveTimeline2,Zt as DarkSlotMesh,mr as DarkTintBatchGeometry,sr as DarkTintGeometry,rr as DarkTintMaterial,ir as DarkTintMesh,xr as DarkTintRenderer,Mr as DebugUtils,Te as DeformTimeline,Us as Downloader,kt as DrawOrderTimeline,Je as Event,Qe as EventData,Es as EventQueue,Wt as EventTimeline,Xs as EventType,Ue as FIRST,Er as FakeTexture,Gt as HOLD_FIRST,Bs as HOLD_MIX,qe as HOLD_SUBSEQUENT,qs as IkConstraint,Ze as IkConstraintData,Ie as IkConstraintTimeline,Kt as Inherit,ye as InheritTimeline,Tr as IntSet,ks as Interpolation,X as MathUtils,At as MeshAttachment,Ys as MixBlend,Fs as MixDirection,Tt as PathAttachment,Ws as PathConstraint,ts as PathConstraintData,Pe as PathConstraintMixTimeline,Ye as PathConstraintPositionTimeline,Fe as PathConstraintSpacingTimeline,$s as Physics,Be as PhysicsConstraintDampingTimeline,Ve as PhysicsConstraintGravityTimeline,Ee as PhysicsConstraintInertiaTimeline,Re as PhysicsConstraintMassTimeline,De as PhysicsConstraintMixTimeline,Ne as PhysicsConstraintResetTimeline,Xe as PhysicsConstraintStrengthTimeline,ft as PhysicsConstraintTimeline,Le as PhysicsConstraintWindTimeline,_s as PointAttachment,St as Pool,es as PositionMode,As as Pow,Ir as PowOut,Ae as RGB2Timeline,ke as RGBA2Timeline,ve as RGBATimeline,Ce as RGBTimeline,Xt as RegionAttachment,rs as RotateMode,Et as RotateTimeline,We as SETUP,zt as SUBSEQUENT,me as ScaleTimeline,ge as ScaleXTimeline,xe as ScaleYTimeline,_e as SequenceTimeline,Bi as SetupPoseBoundsProvider,pe as ShearTimeline,we as ShearXTimeline,be as ShearYTimeline,It as Skeleton,ls as SkeletonBinary,js as SkeletonBounds,jt as SkeletonClipping,Rt as SkeletonData,cs as SkeletonJson,Lt as Skin,is as SkinEntry,Ri as SkinsAndAnimationBoundsProvider,zs as Slot,ns as SlotData,tr as SlotMesh,ss as SpacingMode,Li as Spine,Di as SpineDebugRenderer,Vt as SpineTexture,he as StringSet,Ge as Texture,Ht as TextureAtlas,Ns as TextureAtlasPage,$e as TextureAtlasRegion,$t as TextureFilter,Ds as TextureRegion,Vs as TextureWrap,Yr as TimeKeeper,H as Timeline,Ps as TrackEntry,Gs as TransformConstraint,os as TransformConstraintData,Me as TransformConstraintTimeline,de as TranslateTimeline,ue as TranslateXTimeline,fe as TranslateYTimeline,Js as Triangulator,B as Utils,Pt as Vector2,ct as VertexAttachment,Fr as WindowedMean};