渲染顺序功能
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@@ -322,8 +322,10 @@ export const useParticleStore = defineStore('particle', {
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sourceBundle: null,
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selectedAnimation: '',
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selectedBone: '',
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selectedSlot: '',
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animations: [],
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bones: [],
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slots: [],
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assetVersion: 0,
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status: 'empty',
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error: '',
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@@ -381,6 +383,7 @@ export const useParticleStore = defineStore('particle', {
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copy.name = copyName(source.name, this.spines.map((item) => item.name))
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// 骨骼选择是层级树的临时操作状态,不在两个对象之间复用。
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copy.selectedBone = ''
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copy.selectedSlot = ''
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retainSpineAsset(source.id, copy.id)
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this.spines.push(copy)
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this.activeObjectId = copy.id
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