渲染顺序功能

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tianmo committed 2026-10-22 11:16:50 +08:00
1 parent aabf4ff693
commit c041503004
22 files changed
+1904 -1291

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@@ -322,8 +322,10 @@ export const useParticleStore = defineStore('particle', {
sourceBundle: null,
selectedAnimation: '',
selectedBone: '',
selectedSlot: '',
animations: [],
bones: [],
slots: [],
assetVersion: 0,
status: 'empty',
error: '',
@@ -381,6 +383,7 @@ export const useParticleStore = defineStore('particle', {
copy.name = copyName(source.name, this.spines.map((item) => item.name))
// 骨骼选择是层级树的临时操作状态,不在两个对象之间复用。
copy.selectedBone = ''
copy.selectedSlot = ''
retainSpineAsset(source.id, copy.id)
this.spines.push(copy)
this.activeObjectId = copy.id