子发射器
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class Vec { constructor(){ this.x=0; this.y=0 } set(x,y){ this.x=x; this.y=(y===undefined?x:y); return this } }
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export class Texture { constructor(){ this.width=1; this.height=1 } }
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Texture.EMPTY = new Texture()
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export class Container {
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constructor(){ this.children=[]; this.parent=null; this.position=new Vec(); this.scale=new Vec(); this.scale.x=1; this.scale.y=1; this.anchor=new Vec(); this.rotation=0; this.visible=true; this.renderable=true; this.alpha=1 }
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addChild(child){ this.children.push(child); child.parent=this; return child }
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addChildAt(child,index){ this.children.splice(index,0,child); child.parent=this; return child }
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removeChild(child){ const index=this.children.indexOf(child); if(index>=0) this.children.splice(index,1); return child }
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removeFromParent(){ if(this.parent) this.parent.removeChild(this) }
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getChildIndex(child){ return this.children.indexOf(child) }
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destroy(){}
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}
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export class Sprite extends Container {
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constructor(texture){ super(); this.texture=texture; this.blendMode=0; this.tint=0xffffff; this.x=0; this.y=0 }
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}
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export class Graphics extends Container {
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clear(){} lineStyle(){} moveTo(){} lineTo(){} beginFill(){} endFill(){} drawCircle(){} drawPolygon(){} drawRect(){} bezierCurveTo(){}
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}
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export class SimpleMesh extends Container {
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constructor(texture,vertices,uvs,indices){ super(); this.texture=texture; this.vertices=vertices; this.uvs=uvs; this.indices=indices; this.blendMode=0; this.tint=0xffffff }
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}
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