修正时间轴末帧,导出补阶跃与循环段边界关键帧

- 时间轴:末帧按时长实际覆盖的整数帧计算,修掉 Spine 时长小数舍入多出的一帧,B 端与回放自动停在最后一帧
- 导出:粒子死亡、骨骼池复用、拖尾假死复活处统一写 curve: stepped 硬切,避免死区插值出滑动轨迹
- 导出:循环持续在开始/循环/结束段边界(如 30f/110f)对所有动画通道补关键帧,便于在 Spine 中直接拆分
- 精简器支持阶跃段,阶跃区间内不再补出过渡关键帧
- 补充 test:spine-json 回归用例:骨骼池复用阶跃边界、循环段边界
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tianmo committed 2026-10-09 17:05:53 +08:00
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