/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_SliderData_h #define Spine_SliderData_h #include #include #include #include namespace spine { class Animation; class BoneData; class FromProperty; class Slider; class Skeleton; /// Stores the setup pose for a Slider class SP_API SliderData : public ConstraintDataGeneric { friend class SkeletonBinary; friend class SkeletonData; friend class SkeletonJson; friend class Slider; friend class SliderMixTimeline; friend class SliderTimeline; RTTI_DECL public: explicit SliderData(const String &name); ~SliderData(); /// Creates a slider instance. virtual Constraint &create(Skeleton &skeleton) override; /// The animation the slider will apply. Animation &getAnimation(); void setAnimation(Animation &animation); /// When true, the animation is applied by adding it to the current pose rather than overwriting it. bool getAdditive(); void setAdditive(bool additive); /// When true, the animation repeats after its duration, otherwise the last frame is used. bool getLoop(); void setLoop(bool loop); /// When set, the bone's transform property is used to set the slider's SliderPose::getTime(). BoneData *getBone(); void setBone(BoneData *bone); /// When a bone is set, the specified transform property is used to set the slider's SliderPose::getTime(). FromProperty *getProperty(); void setProperty(FromProperty *property); /// When a bone is set, this is the scale of the property value in relation to the slider time. float getScale(); void setScale(float scale); /// When a bone is set, the offset is added to the property. float getOffset(); void setOffset(float offset); /// When a bone is set, the maximum slider time for the bone property range, or 0 if nonessential data was not exported. float getMax(); void setMax(float max); /// When true and a bone is set, the bone's local transform property is read instead of its world transform. bool getLocal(); void setLocal(bool local); private: Animation *_animation; bool _additive; bool _loop; BoneData *_bone; FromProperty *_property; float _offset; float _scale; float _max; bool _local; }; } #endif /* Spine_SliderData_h */