/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_Posed_h #define Spine_Posed_h #include namespace spine { /// Base interface for posed objects. class SP_API Posed { public: Posed() { } virtual ~Posed() { } virtual void constrained() = 0; virtual void resetConstrained() = 0; virtual bool isPoseEqualToApplied() = 0; protected: virtual void setupPose() = 0; virtual void unconstrained() = 0; }; /// The base class for an object with a number of poses: /// - getData(): The setup pose data. /// - getPose(): The unconstrained pose. Set by animations and application code. /// - getAppliedPose(): The pose to use for rendering. Possibly modified by constraints. template class PosedGeneric : public Posed, public SpineObject { friend class AnimationState; friend class BoneTimeline1; friend class BoneTimeline2; friend class RotateTimeline; friend class IkConstraint; friend class TransformConstraint; friend class VertexAttachment; friend class PathConstraint; friend class PhysicsConstraint; friend class Skeleton; friend class RegionAttachment; friend class PointAttachment; friend class AttachmentTimeline; friend class RGBATimeline; friend class RGBTimeline; friend class AlphaTimeline; friend class RGBA2Timeline; friend class RGB2Timeline; friend class ScaleTimeline; friend class ScaleXTimeline; friend class ScaleYTimeline; friend class ShearTimeline; friend class ShearXTimeline; friend class ShearYTimeline; friend class TranslateTimeline; friend class TranslateXTimeline; friend class TranslateYTimeline; friend class InheritTimeline; friend class Skeleton; public: PosedGeneric(D &data) : _data(data), _pose(), _constrainedPose(), _appliedPose(&_pose) { setupPose(); } virtual ~PosedGeneric() { } /// The setup pose data. May be shared with multiple instances. D &getData() { return _data; } /// The unconstrained pose for this object, set by animations and application code. P &getPose() { return _pose; } /// The pose to use for rendering. If no constraints modify this pose, this is the same as getPose(). Otherwise it is a /// copy of getPose() modified by constraints. A &getAppliedPose() { return *_appliedPose; } /// Sets the constrained pose to the unconstrained pose, as a starting point for constraints to be applied. virtual void resetConstrained() override { _constrainedPose.set(_pose); } /// Sets the applied pose to the constrained pose, in anticipation of the applied pose being modified by constraints. virtual void constrained() override { _appliedPose = &_constrainedPose; } virtual bool isPoseEqualToApplied() override { return _appliedPose == &_pose; } protected: /// Sets the applied pose to the unconstrained pose, for when no constraints will modify the pose. virtual void unconstrained() override { _appliedPose = &_pose; } /// Sets the unconstrained pose to the setup pose. virtual void setupPose() override { _pose.set(_data.getSetupPose()); } protected: D &_data; A _pose; ///< Stored as A type (concrete pose type) to match Java behavior A _constrainedPose;///< Stored as A type (concrete pose type) to match Java behavior A *_appliedPose; ///< Points to either _pose or _constrainedPose, reassignable like Java }; }// namespace spine #endif /* Spine_Posed_h */