/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include using namespace spine; DrawOrder::DrawOrder(Array &setupPose) : _setupPose(setupPose), _pose(), _constrainedPose(), _appliedPose(&_pose) { } void DrawOrder::setupPose() { _pose.clear(); _pose.setSize(_setupPose.size(), NULL); for (size_t i = 0, n = _setupPose.size(); i < n; ++i) { _pose[i] = _setupPose[i]; } } Array &DrawOrder::getPose() { return _pose; } Array &DrawOrder::getAppliedPose() { return *_appliedPose; } void DrawOrder::unconstrained() { _appliedPose = &_pose; } void DrawOrder::constrained() { _appliedPose = &_constrainedPose; } void DrawOrder::reset() { _constrainedPose.clear(); _constrainedPose.setSize(_pose.size(), NULL); for (size_t i = 0, n = _pose.size(); i < n; ++i) { _constrainedPose[i] = _pose[i]; } }