/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include #include #include #include #include #include using namespace spine; Animation::Animation(const String &name) : _timelines(), _timelineIds(), _bones(), _duration(0), _name(name), _color(1, 1, 1, 1) { } bool Animation::hasTimeline(Array &ids) { for (size_t i = 0; i < ids.size(); i++) { if (_timelineIds.containsKey(ids[i])) return true; } return false; } Animation::~Animation() { ArrayUtils::deleteElements(_timelines); } void Animation::apply(Skeleton &skeleton, float lastTime, float time, bool loop, Array *events, float alpha, MixFrom from, bool add, bool out, bool appliedPose) { if (loop && _duration != 0) { time = MathUtil::fmod(time, _duration); if (lastTime > 0) { lastTime = MathUtil::fmod(lastTime, _duration); } } for (size_t i = 0, n = _timelines.size(); i < n; ++i) { _timelines[i]->apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose); } } const String &Animation::getName() { return _name; } const Array &Animation::getBones() { return _bones; } Color &Animation::getColor() { return _color; } Array &Animation::getTimelines() { return _timelines; } float Animation::getDuration() { return _duration; } void Animation::setDuration(float inValue) { _duration = inValue; } int Animation::search(Array &frames, float target) { size_t n = (int) frames.size(); for (size_t i = 1; i < n; i++) { if (frames[i] > target) return (int) (i - 1); } return (int) (n - 1); } int Animation::search(Array &frames, float target, int step) { size_t n = frames.size(); for (size_t i = step; i < n; i += step) if (frames[i] > target) return (int) (i - step); return (int) (n - step); } void Animation::setTimelines(Array &timelines, Array &bones) { _timelines = timelines; _bones = bones; size_t n = timelines.size(); _timelineIds.clear(); for (size_t i = 0; i < n; i++) { Timeline *timeline = timelines[i]; Array &propertyIds = timeline->getPropertyIds(); for (size_t ii = 0; ii < propertyIds.size(); ii++) { _timelineIds.put(propertyIds[ii], true); } } }