/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include using namespace spine; RTTI_IMPL_MULTI(SequenceTimeline, Timeline, SlotTimeline) SequenceTimeline::SequenceTimeline(size_t frameCount, int slotIndex, Attachment &attachment) : Timeline(frameCount, ENTRIES), SlotTimeline(), _slotIndex(slotIndex), _attachment(&attachment) { _instant = true; int sequenceId = 0; if (attachment.getRTTI().instanceOf(RegionAttachment::rtti)) sequenceId = ((RegionAttachment *) &attachment)->getSequence().getId(); if (attachment.getRTTI().instanceOf(MeshAttachment::rtti)) sequenceId = ((MeshAttachment *) &attachment)->getSequence().getId(); PropertyId ids[] = {((PropertyId) Property_Sequence << 32) | ((slotIndex << 16 | sequenceId) & 0xffffffff)}; setPropertyIds(ids, 1); } SequenceTimeline::~SequenceTimeline() { } void SequenceTimeline::setFrame(int frame, float time, SequenceMode mode, int index, float delay) { Array &frames = this->_frames; frame *= ENTRIES; frames[frame] = time; frames[frame + MODE] = mode | (index << 4); frames[frame + DELAY] = delay; } int SequenceTimeline::getSlotIndex() { return _slotIndex; } void SequenceTimeline::setSlotIndex(int inValue) { _slotIndex = inValue; } void SequenceTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array *events, float alpha, MixFrom from, bool add, bool out, bool appliedPose) { SP_UNUSED(alpha); SP_UNUSED(lastTime); SP_UNUSED(events); SP_UNUSED(add); Array &slots = skeleton.getSlots(); if (!_attachment->isTimelineActive(slots, getSlotIndex(), appliedPose)) return; Array &timelineSlots = _attachment->getTimelineSlots(); Sequence *sequence = NULL; if (_attachment->getRTTI().instanceOf(RegionAttachment::rtti)) sequence = &static_cast(_attachment)->getSequence(); if (_attachment->getRTTI().instanceOf(MeshAttachment::rtti)) sequence = &static_cast(_attachment)->getSequence(); if (!sequence) return; Array &frames = this->_frames; if (out || time < frames[0]) { if (from != MixFrom_Current) { setupPose(*slots[getSlotIndex()], appliedPose); for (size_t i = 0; i < timelineSlots.size(); ++i) setupPose(*slots[timelineSlots[i]], appliedPose); } return; } int i = Animation::search(frames, time, ENTRIES); float before = frames[i]; int modeAndIndex = (int) frames[i + MODE]; float delay = frames[i + DELAY]; applyToSlot(*slots[getSlotIndex()], appliedPose, *sequence, time, before, modeAndIndex, delay); for (size_t j = 0; j < timelineSlots.size(); ++j) applyToSlot(*slots[timelineSlots[j]], appliedPose, *sequence, time, before, modeAndIndex, delay); } void SequenceTimeline::setupPose(Slot &slot, bool appliedPose) { if (!slot.getBone().isActive()) return; SlotPose &pose = appliedPose ? slot.getAppliedPose() : slot.getPose(); Attachment *attachment = pose.getAttachment(); if (attachment == NULL || attachment->getTimelineAttachment() != _attachment) return; pose.setSequenceIndex(-1); } void SequenceTimeline::applyToSlot(Slot &slot, bool appliedPose, Sequence &sequence, float time, float before, int modeAndIndex, float delay) { if (!slot.getBone().isActive()) return; SlotPose &pose = appliedPose ? slot.getAppliedPose() : slot.getPose(); Attachment *attachment = pose.getAttachment(); if (attachment == NULL || attachment->getTimelineAttachment() != _attachment) return; int index = modeAndIndex >> 4, count = (int) sequence.getRegions().size(); int mode = modeAndIndex & 0xf; if (mode != SequenceMode_hold) { index += (int) (((time - before) / delay + 0.0001)); switch (mode) { case SequenceMode_once: index = MathUtil::min(count - 1, index); break; case SequenceMode_loop: index %= count; break; case SequenceMode_pingpong: { int n = (count << 1) - 2; index = n == 0 ? 0 : index % n; if (index >= count) index = n - index; break; } case SequenceMode_onceReverse: index = MathUtil::max(count - 1 - index, 0); break; case SequenceMode_loopReverse: index = count - 1 - (index % count); break; case SequenceMode_pingpongReverse: { int n = (count << 1) - 2; index = n == 0 ? 0 : (index + count - 1) % n; if (index >= count) index = n - index; break; } } } pose.setSequenceIndex(index); }