49 lines
2.8 KiB
TypeScript
49 lines
2.8 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import type { Slot } from "./Slot.js";
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/** Stores the skeleton's draw order, which is the order that each slot's attachment is rendered. */
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export declare class DrawOrder {
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readonly _setupPose: Slot[];
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/** The unconstrained draw order, set by animations and application code. */
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readonly pose: Slot[];
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readonly constrainedPose: Slot[];
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/** The constrained draw order for rendering. If no constraints modify the draw order, this is the same as {@link pose}.
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* Otherwise it is a copy of {@link pose} modified by constraints. */
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appliedPose: Slot[];
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constructor(setupPose: Slot[]);
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/** Sets the unconstrained draw order to the setup pose order. */
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setupPose(): void;
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/** Sets the applied pose to the unconstrained pose, for when no constraints will modify the draw order. */
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unconstrained(): void;
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/** Sets the applied pose to the constrained pose, in anticipation of the applied pose being modified by constraints. */
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constrained(): void;
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/** Copies the unconstrained pose to the constrained pose, as a starting point for constraints to be applied. */
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resetConstrained(): void;
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}
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