68 lines
3.4 KiB
TypeScript
68 lines
3.4 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import type { ClippingAttachment } from "./attachments/ClippingAttachment.js";
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import type { Skeleton } from "./Skeleton.js";
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import type { Slot } from "./Slot.js";
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import { type Color, type NumberArrayLike } from "./Utils.js";
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export declare class SkeletonClipping {
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private triangulator;
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private clippingPolygon;
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private clippingPolygons;
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private clipOutput;
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clippedVertices: number[];
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/** An empty array unless {@link clipTrianglesUnpacked} was used. **/
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clippedUVs: number[];
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clippedTriangles: number[];
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inverseVertices: number[];
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_clippedVerticesTyped: Float32Array;
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_clippedUVsTyped: Float32Array;
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_clippedTrianglesTyped: Uint16Array;
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clippedVerticesTyped: Float32Array;
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clippedUVsTyped: Float32Array;
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clippedTrianglesTyped: Uint16Array;
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clippedVerticesLength: number;
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clippedUVsLength: number;
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clippedTrianglesLength: number;
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private scratch;
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private inverse;
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private clipAttachment;
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clipStart(skeleton: Skeleton, slot: Slot, clip: ClippingAttachment): void;
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clipEnd(slot?: Slot): void;
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isClipping(): boolean;
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clipTriangles(vertices: NumberArrayLike, triangles: NumberArrayLike, trianglesLength: number): boolean;
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clipTriangles(vertices: NumberArrayLike, triangles: NumberArrayLike, trianglesLength: number, uvs: NumberArrayLike, light: Color, dark: Color, twoColor: boolean, stride: number): boolean;
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private clipTrianglesNoRender;
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private clipTrianglesRender;
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clipTrianglesUnpacked(vertices: NumberArrayLike, vertexStart: number, triangles: NumberArrayLike | Uint16Array, trianglesLength: number, uvs: NumberArrayLike, stride?: number): boolean;
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private clip;
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private clipInverse;
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private makeClockwise;
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private makeConvex;
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}
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