80 lines
3.1 KiB
C++
80 lines
3.1 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_DrawOrder_h
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#define Spine_DrawOrder_h
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#include <spine/Array.h>
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#include <spine/SpineObject.h>
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namespace spine {
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class Slot;
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/// Stores the skeleton's draw order, which is the order that each slot's attachment is rendered.
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class SP_API DrawOrder : public SpineObject {
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friend class Skeleton;
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friend class DrawOrderTimeline;
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friend class DrawOrderFolderTimeline;
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friend class Slider;
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public:
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explicit DrawOrder(Array<Slot *> &setupPose);
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/// Sets the unconstrained draw order to the setup pose order.
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void setupPose();
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/// The unconstrained draw order, set by animations and application code.
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Array<Slot *> &getPose();
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/// The constrained draw order for rendering. If no constraints modify the draw order, this is the same as getPose().
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/// Otherwise it is a copy of getPose() modified by constraints.
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Array<Slot *> &getAppliedPose();
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private:
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/// Sets the applied pose to the unconstrained pose, for when no constraints will modify the draw order.
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void unconstrained();
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/// Sets the applied pose to the constrained pose, in anticipation of the applied pose being modified by constraints.
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void constrained();
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/// Copies the unconstrained pose to the constrained pose, as a starting point for constraints to be applied.
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void reset();
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Array<Slot *> &_setupPose;
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Array<Slot *> _pose;
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Array<Slot *> _constrainedPose;
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Array<Slot *> *_appliedPose;
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};
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}
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#endif /* Spine_DrawOrder_h */
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