67 lines
2.8 KiB
TypeScript
67 lines
2.8 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import type { ColorSource } from "@pixi/core";
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import { Shader, TextureMatrix, Texture } from "@pixi/core";
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export interface IDarkTintMaterialOptions {
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alpha?: number;
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tint?: ColorSource;
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darkTint?: ColorSource;
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pluginName?: string;
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uniforms?: Record<string, unknown>;
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}
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export declare class DarkTintMaterial extends Shader {
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readonly uvMatrix: TextureMatrix;
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batchable: boolean;
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pluginName: string;
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_tintRGB: number;
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_darkTintRGB: number;
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/**
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* Only do update if tint or alpha changes.
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* @private
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* @default false
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*/
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private _colorDirty;
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private _alpha;
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private _tintColor;
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private _darkTintColor;
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constructor(texture?: Texture);
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get texture(): Texture;
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set texture(value: Texture);
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set alpha(value: number);
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get alpha(): number;
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set tint(value: ColorSource);
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get tint(): ColorSource;
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set darkTint(value: ColorSource);
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get darkTint(): ColorSource;
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get tintValue(): number;
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get darkTintValue(): number;
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/** Gets called automatically by the Mesh. Intended to be overridden for custom {@link PIXI.MeshMaterial} objects. */
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update(): void;
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}
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