97 lines
4.1 KiB
C++
97 lines
4.1 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/AtlasAttachmentLoader.h>
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#include <spine/BoundingBoxAttachment.h>
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#include <spine/ClippingAttachment.h>
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#include <spine/MeshAttachment.h>
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#include <spine/PathAttachment.h>
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#include <spine/PointAttachment.h>
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#include <spine/RegionAttachment.h>
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#include <spine/Skin.h>
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#include <spine/Atlas.h>
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using namespace spine;
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AtlasAttachmentLoader::AtlasAttachmentLoader(Atlas &atlas) : AttachmentLoader(), _atlas(&atlas) {
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}
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static void findRegions(Atlas *atlas, AtlasAttachmentLoader *loader, const String &name, const String &basePath, Sequence *sequence) {
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Array<TextureRegion *> ®ions = sequence->getRegions();
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for (int i = 0, n = (int) regions.size(); i < n; i++) {
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String path = sequence->getPath(basePath, i);
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regions[i] = loader->findRegion(path);
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}
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}
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RegionAttachment *AtlasAttachmentLoader::newRegionAttachment(Skin &skin, const String &placeholder, const String &name, const String &path,
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Sequence *sequence) {
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SP_UNUSED(skin);
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SP_UNUSED(placeholder);
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findRegions(_atlas, this, name, path, sequence);
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return new (__FILE__, __LINE__) RegionAttachment(name, sequence);
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}
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MeshAttachment *AtlasAttachmentLoader::newMeshAttachment(Skin &skin, const String &placeholder, const String &name, const String &path,
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Sequence *sequence) {
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SP_UNUSED(skin);
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SP_UNUSED(placeholder);
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findRegions(_atlas, this, name, path, sequence);
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return new (__FILE__, __LINE__) MeshAttachment(name, sequence);
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}
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BoundingBoxAttachment *AtlasAttachmentLoader::newBoundingBoxAttachment(Skin &skin, const String &placeholder, const String &name) {
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SP_UNUSED(skin);
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SP_UNUSED(placeholder);
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return new (__FILE__, __LINE__) BoundingBoxAttachment(name);
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}
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PathAttachment *AtlasAttachmentLoader::newPathAttachment(Skin &skin, const String &placeholder, const String &name) {
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SP_UNUSED(skin);
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SP_UNUSED(placeholder);
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return new (__FILE__, __LINE__) PathAttachment(name);
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}
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PointAttachment *AtlasAttachmentLoader::newPointAttachment(Skin &skin, const String &placeholder, const String &name) {
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SP_UNUSED(skin);
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SP_UNUSED(placeholder);
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return new (__FILE__, __LINE__) PointAttachment(name);
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}
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ClippingAttachment *AtlasAttachmentLoader::newClippingAttachment(Skin &skin, const String &placeholder, const String &name) {
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SP_UNUSED(skin);
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SP_UNUSED(placeholder);
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return new (__FILE__, __LINE__) ClippingAttachment(name);
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}
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AtlasRegion *AtlasAttachmentLoader::findRegion(const String &name) {
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return _atlas->findRegion(name);
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}
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