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SpineParticlesWeb/DateToSpine/third_party/spine-runtimes/4.3/spine-cpp/include/spine/DrawOrder.h
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2026-09-07 21:40:29 +08:00

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
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*
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#ifndef Spine_DrawOrder_h
#define Spine_DrawOrder_h
#include <spine/Array.h>
#include <spine/SpineObject.h>
namespace spine {
class Slot;
/// Stores the skeleton's draw order, which is the order that each slot's attachment is rendered.
class SP_API DrawOrder : public SpineObject {
friend class Skeleton;
friend class DrawOrderTimeline;
friend class DrawOrderFolderTimeline;
friend class Slider;
public:
explicit DrawOrder(Array<Slot *> &setupPose);
/// Sets the unconstrained draw order to the setup pose order.
void setupPose();
/// The unconstrained draw order, set by animations and application code.
Array<Slot *> &getPose();
/// The constrained draw order for rendering. If no constraints modify the draw order, this is the same as getPose().
/// Otherwise it is a copy of getPose() modified by constraints.
Array<Slot *> &getAppliedPose();
private:
/// Sets the applied pose to the unconstrained pose, for when no constraints will modify the draw order.
void unconstrained();
/// Sets the applied pose to the constrained pose, in anticipation of the applied pose being modified by constraints.
void constrained();
/// Copies the unconstrained pose to the constrained pose, as a starting point for constraints to be applied.
void reset();
Array<Slot *> &_setupPose;
Array<Slot *> _pose;
Array<Slot *> _constrainedPose;
Array<Slot *> *_appliedPose;
};
}
#endif /* Spine_DrawOrder_h */